Crafting Combinator


Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!

Content
2 years ago
0.14 - 1.1
18.8K
Manufacturing

g Random thought on overflow mechanic

3 years ago

Thanks for you mod, it's a fun toy to play with!
What i found to be non intuitive though, is an overflow mechanic and how CC can load assemblers from overflow chest without any inserters at all. And while doing so, it stuffs assembler with ingridients up to hard limit i think (definetely way more than inserters put in). With some workarounds, it can be negated, but in bot based setups leads to some excess buffers. Best way and quite simple at it i found is using an inventory sensor mod to read assemblers inventory. Helps a ton with excess requests.

But i just had a random thought based on how miniloader mod is done. Is it possible to just hide an inserters inside CC graphics, that would use standard inserter logic to load assemblers, instead of how it is done now? If it is reasonable at all.

Examples of two setups i came up with for use in my mall: https://cdn.discordapp.com/attachments/708269007098085448/808590926964457502/screenshot-tick-38886612.png
uses inventory sensor to read assembler and requester chests.
and https://cdn.discordapp.com/attachments/783049079584063588/806412948556742666/unknown.png
2nd one kidna lets you easily daisy chain some recipes. I use inserter to unload buffer chests there and long inserters to feed machines, it still loads more than desired, but a way less items than when using a central chest a overflow chest for CCs.

3 years ago

Using inserters might actually be pretty good also in terms of ups usage, I'll give it a go and see if it works. Unfortunately I've been quite busy lately, so no eta on when that will happen...

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