This isn't going to happen unfortunately...
I think it might be possible with the way I use.
I have a circuit setup that I can set what I want in one combinator and it will subtract from it what I already have.
So, if I have nothing, and request 200 pipes and 200 gears it will pass 200 pipe / 200 gears to the crafting combinator.
Once one pipe has been crafted, it will be 199/200.
Then it will change to gear. 199/199.
Then change to pipe again.. etc...
And so on.
Is it possible to add an option to: once an input signal has been picked up, keep reading it until it reaches 0?
This way it doesn't need an event to see when crafting is finished.
Or not possible either?