The reason for the crash was that the recipes in the rocket silo were set to be hidden. For various reasons, the mod doesn't generate signals for hidden recipes, so when it tries to read one, it tries to set a non-existent signal to the output, which causes a crash.
I realize that this isn't exactly great, so I'll try to come up with a better solution, but for now it's better than a crash... It should be easy enough to just check whether the machine is or isn't fixed_recipe when setting it, so only reading would work, but the problem with hidden recipes is going to be more complicated...