Crafting Combinator


Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!

Content
3 years ago
0.14 - 1.1
21.1K
Manufacturing

b Crash, not sure what went wrong

5 years ago
(updated 5 years ago)

Log :

3051.284 Error MainLoop.cpp:1183: Exception at tick 22179845: The mod Crafting Combinator caused a non-recoverable error.
Please report this error to the mod author.

Error while running event crafting_combinator::on_tick (ID 0)
Value outside of range in property tree at ROOT[0].count
stack traceback:
crafting_combinator/script/rc.lua:137: in function 'find_ingredients_and_products'
crafting_combinator/script/rc.lua:81: in function 'update'
crafting_combinator/control.lua:96: in function 'run_update'
crafting_combinator/control.lua:107: in function <crafting_combinator/control.lua:98>
stack traceback:
[C]: in function 'newindex'
__crafting_combinator
/script/rc.lua:137: in function 'find_ingredients_and_products'
crafting_combinator/script/rc.lua:81: in function 'update'
crafting_combinator/control.lua:96: in function 'run_update'
crafting_combinator/control.lua:107: in function <crafting_combinator/control.lua:98

Edit :
I think i know what cause it.
Bad wiring is sending a ultra huge number (2.1G) of Electronic circuit to recipe /crafting combi.

5 years ago
(updated 5 years ago)

Seems like one of the outputs of a recipe combinator got too large to fit in a 32 bit integer, which is what the game expects. I actually recall fixing something similar once already, so it shouldn't be a problem :P

Edit: Obv I didn't see the edit lol, dunno how that happened

5 years ago

Should be fixed in 0.10.15, the values just overflow now instead of crashing.

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