I've been working on a setup that uses belt-fed chests' contents to see what's available and choose a recipe based on that, but the issue I have is that the chest at the end of the line runs out of materials, causing the crafting combinator to not receive any input momentarily, which un-sets the recipe and gives me a bunch of scrap ingredients to deal with. This repeats indefinitely, wasting a lot of craft time and making machines at the end of the lines that aren't >100% fed useless.
Is there a setting/would it be possible to change the mod so that the recipe is not reset when there is zero signal input, but rather remains on what it last was?