Crafting Combinator


Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!

Content
2 years ago
0.14 - 1.1
21.1K
Manufacturing

g Strange problem

7 years ago

I got a strange problem with CrComb. It worked perfectly but now (same game) when I'm trying to build Speed Module #6 it works, but #7 and #8 don't.
Recipe Combinator sets properly (e.g. when trying to craft #8, it requests #7 as an input component, as expexcted) but Crafting Combinator does not trigger the Assembly Machine.
Any idea?

7 years ago

I assume you mean bob's modules?
In my testing speed modules worked with no problem. Raw speed modules however are a bit confusing. As you probably know, there are actually two recipes for them:

  • From the 'raw' ingredients (speed boards, ...) - this is signaled by the module item signal
  • From the other modules - this is signaled by the virtual recipe signal (under the crafting combinator recipes tab)

This makes it a little hard to see what's going on since the recipes are named the same and you can't see the ingredients on a signal. Also these particular recipes need different machines to be crafted in (The 'raw' version has 7 ingredients).

This behavior might be a bit different from the previous version. Also make sure you disable the locale mod, as it's no longer needed and may interfere with the current system.
I hope this solves your problem.

Cheers TRK

7 years ago

Oops... Was my fault: changed the factory to level 4 before level 6 was too fast - so it could not craft level 6 items. Changed it back and added a SmartLoader
Sorry

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