Crafting Combinator


Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!

Content
4 years ago
0.14 - 1.1
21.6K
Manufacturing

b combinator not found

10 years ago
(updated 10 years ago)

i see in the research tree that the combinator is in with the circuit network research, however it is not showing on my crafting menu.

i loaded this mod into an existing game and have already researched circuit networks.

suggest creating a forum posting with mod details and tips.

10 years ago
(updated 10 years ago)

If you have it already researched, try running:
/c game.player.force.reset_recipes()
It should refresh all the recipes.

Since you're the second to suggest a forum thread, I'll probably just make it ;)
Cheers TRK

EDIT: Ok, sorry - just tested the command and it doesn't do what I expected.
/c game.player.force.recipes["crafting-combinator"].enabled = true
This should work then

10 years ago

tried to reset recipes, but still no combinator?

10 years ago

Not sure if you've seen my edit, so bump.

10 years ago

This should now be fixed in 0.1.3 - if you update it's going to enable the recipe appropriately.

10 years ago

thanks!

9 years ago

Hey Knife,

I'm having the same problem here. I'm running Crafting Combinator 0.6.0 with Angel + Bobs Mod on Factorio 0.14.22.

when I try

/c game.player.force.recipes["crafting-combinator"].enabled = true

I get

Cannot execute command. Error: [string "game.player.force.recipes["crafting-combinato..."]:1: attempt to index field 'crafting-combinator' (a nil value)

any ideas?

9 years ago
(updated 9 years ago)

Oh shoot, I must've broken this again when refactoring :(
The command doesn't work because the name has changed. Now you would need to do
/c game.player.force.recipes["crafting_combinator_crafting-combinator"].enabled = true
for the crafting combinator and
/c game.player.force.recipes["crafting_combinator_recipe-combinator"].enabled = true
for the recipe combinator.
It's not hard to fix this tho, so there will be an update soon ;)

9 years ago

Thanks for the quick reply! I'm super excited to tinker with your mod!

9 years ago

Ok, fixed it again in 0.6.1.
Cheers TRK

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