Crafting Proficiency


Earn bonus productivity over time just by making stuff! This mod finds all recipes (including modded) that allow productivity and have one product, categorizes them by product, and adds hidden technologies for each. Each technology has a threshold that when reached adds a 10% boost to its recipes' productivity. Startup settings determine whether you'll earn bonuses in the early, mid, or late-game, but you won't achieve the highest bonuses until you craft millions of products.

Tweaks
12 days ago
2.0
312
Manufacturing

g Multi-Output Support

a month ago

A small suggestion to support recipes w/ multiple productivity outputs:
add technologies with a trivial trigger for those recipes, with a dependency on the associated technologies for the individual items.
that way, the recipe would gain each bonus once all results get it individually as well

15 days ago

Hey heathenhacker, thanks for the suggestion! I have been toying with a couple ideas for how to handle this situation and your idea is welcome. I'll consider it for an upcoming update.
Thanks for playing my mod!

9 days ago

I have made a minimal working version of my idea, feel free to use it
(I also have multiplied the fluid requirement by 10, since that is the typical thing for fluid/solid ratio)
note: the change is from the 0.0.4 version, and only the prototypes/technology.lua file was changed
https://pastebin.com/rgGrqpGs

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