Crafting Efficiency
Adds technologies to increase the productivity of some recipes
Features
- Each completed technology gave a 5% (some tech might have a different productivity) bonus on the respective recipe.
- Setting to bypass the 300% productivity cap (default off).
- Allow to others mods to add/modify their own productivity with
CE_Add_Recipe
andCE_Insert_recipe
(to see how to use it, please check here).
The Story
Originaly started as Crafting Effiencncy Forked a porting of Crafting Efficiency from factorio 0.18 in factorio 1.0 to use with my friends but with bugs and a complex codebase to start working on.
And so i started to work on a new mod from scratch based on the same concept but with a total different implementation. and so this mod was born.
It's still not perfect and i will continue to work on it and any type of suggestion it's appreciated.