Coyote Katana

by ptx0

Allows supreme control over your API interactions. Best error handling.

Utilities
a month ago
1.1 - 2.1
78

Changelog

Version: 2.1.0
Date: 2026-10-26
  Changes:
    - Support Factorio 2.1 prototype lookup, entity health, persistent storage and print settings.
    - Default an omitted spawn quantity to one and remove completed intervals without leaving holes.
Version: 0.1.1
Date: 2023-03-19
  Features:
    - Added a new command to spawn biters around a player every n seconds: /spawn_biters_interval <player_name> <qty> <interval>.
  Changes:
    - Refactored spawn_biters.spawn_interval() function to use a global table for storing active intervals.
    - Updated the on_nth_tick event handler to process the global intervals table and spawn biters accordingly.
  Bugfixes:
    - Fixed the issue with the command not working due to an incorrect event handler.
  Info:
    - Improved support for repeated spawning of biters in the specified intervals.
Version: 0.1.0
Date: 2023-03-19
  Features:
    - Initial release of the Coyote Katana mod by ptx0.
    - Adds custom spawn_biters command to spawn modded or vanilla biters, spitters, and worms near a player.
    - Fallback to vanilla Factorio worm, biter, and spitter types if the modded variants aren't available.
    - Error handling and informative messages using game.print() for better user experience.
  Changes:
  Bugfixes:
  Info:
    - Tested and compatible with Factorio version 1.1.