Consistent Mech Flight


Keeps each fast tile's actual speed bonus (concrete, refined concrete, stone brick, hazard and frozen variants, modded floors) while the mech suit is flying, and ignores slowdown tiles like Fulgora's oil. No more jarring stutter as the jetpack engages over a paved base. Scales correctly with exoskeletons.

Tweaks
a month ago
2.1
46
Armor
Owner:
shreddyjim
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
1.0.0 (a month ago)
Factorio version:
2.1
Downloaded by:
46 users

The mech suit ignores tile speed bonuses while flying, so on a paved base you often
snap from concrete speed down to base flight speed and back every time you clip
a building.

This restores each tile's actual bonus while you're airborne, so flying feels
the same as running.

  • Every fast tile keeps its own bonus — concrete, refined concrete, stone
    brick, hazard variants, Aquilo's frozen tiles, etc.
  • Slowdown tiles (Fulgora's oil oceans, etc.) are ignored, never dragging you
    down — flight over them stays at normal speed.
  • Scales correctly with exoskeletons, automatically.
  • Reads player speed instead of tile modifier, so it should automatically be compatible with modded tiles.

Notes
- Sets the character's run-speed modifier while flying, so it may conflict with
other mods that write the same value.
- Safe to uninstall, just land before disabling the mod so the modifier clears cleanly (it resets to
zero the instant you're grounded).