Concreep Redux

by utoxin

Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!

Utilities
9 days ago
1.1 - 2.0
4.43K
Logistic network

g Crashing Due to Agri Tower Ghosts?

11 days ago
(updated 11 days ago)

Getting a crash with this error, on the most current version of the mod:

Error while running event concreep-redux::on_nth_tick(600)
LuaEntity doesn't contain key ghost_quality.
stack traceback:
[C]: in function 'index'
__concreep-redux
/logic/creep_logic.lua:1249: in function 'filter_agricultural_tower_tiles'
concreep-redux/logic/creep_logic.lua:509: in function 'standard_creep'
concreep-redux/logic/creep_logic.lua:288: in function 'creep'
concreep-redux/logic/creep_logic.lua:80: in function <concreep-redux/logic/creep_logic.lua:24>

Not 100% sure, but it seems like it's having issues with placed ghosts for Agricultural Towers - which is odd, considering that none of those ghosts are actually in range of any of my roboports yet (specifically because I didn't want the area paved over before I get the towers in place).

(EDIT: As a stopgap, I disabled concrete placement on Nauvis, and it seems to have solved the problem. Also, looking at it, it does look like a couple of the ghosts are placed so they are just hitting the edge of one of the roboports, so... yeah. If you need any more info, let me know.

10 days ago

Hmmm. Interesting. I'll look into this. Should be an easy fix, and I think this traceback has everything I need.

9 days ago

Okay, yep. That's fixed. I'll be releasing a 3.3.1 later today.

8 days ago

Working fine now, thanks!

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