Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 3.0.3 Date: 2024/11/03 Added: - Setting for working in a circle instead of a square while placing ghosts. (End result doesn't change, just the way it places ghosts.) - Settings for disabling creep on specific surfaces if Space Age is enabled. (Issue #34) Known Issues: - Concreep will happily overwrite farming / soil tiles, both natural and artificial. Until I can figure out a better solution, disabling creep on Gleba or other locations where you have those tile types is your best solution.
Version: 3.0.2 Date: 2024/10/28 Added: - Settings to disable the automatic deconstruction of cliffs, rocks, and trees. (Issue #37, Requested by Blastinburn) Changes: - Fixed settings for bricks in Tiles by Area. (Issue #36, Reported by Serjevski)
Version: 3.0.1 Date: 2024/10/26 Changes: - Disabling pattern storage, solving crash reported by ololduck, Nachoboy00, and Os.
Version: 3.0.0 Date: 2024/10/26 Changes: - Updated to Factorio 2.0.0 - Disabling prototype GUI for now, to get it to run
Version: 2.3.3 Date: 2024/05/18 Changes: - Fixed tile placement in space.
Version: 2.3.2 Date: 2024/05/18 Added: - Setting to control update frequency. (Issue #26, Requested by Avaa2499) - Setting to control number of roboports processed per update.
Version: 2.3.1 Date: 2024/04/07 Changes: - Adjusted the lower bound on usable bots to zero, so that it won't place a single tile ghost if you have 0 bots in the network. (Issue #24, Reported by skofisk) Known Issues: - Space Exploration Compatability: When attempting to place space scaffolding, it will error once per tile, but the creep will progress. (Issue #1) - Angels Bioprocessing Compatability: Attempting to place Bio Tiles near water will deadlock a ropobort's creep method. (Issue #10)
Version: 2.3.0 Date: 2024/04/06 Added: - Added landfill support, with logic to leave water around pumps if desired. - Nonfunctional GUI for managing settings in a better way has been started. Internal Changes: - Split code up into new subdirectories, and prepared groundwork for new settings GUI. Known Issues: - Space Exploration Compatability: When attempting to place space scaffolding, it will error once per tile, but the creep will progress. (Issue #1) - Angels Bioprocessing Compatability: Attempting to place Bio Tiles near water will deadlock a ropobort's creep method. (Issue #10)
Version: 2.2.5 Date: 2024/03/30 Changes: - Fixed an issue with some math that greatly reduced how many bots it would put to work. Known Issues: - Space Exploration Compatability: When attempting to place space scaffolding, it will error once per tile, but the creep will progress. (Issue #1) - Angels Bioprocessing Compatability: Attempting to place Bio Tiles near water will deadlock a ropobort's creep method. (Issue #10)
Version: 2.2.4 Date: 2024/03/30 Changes: - Fixed an issue where an internal tracking counter could get out of sync with the number of roboports in use. - Fixed a rare issue discovered by Dir39 that could cause a non-recoverable error. Known Issues: - Space Exploration Compatability: When attempting to place space scaffolding, it will error once per tile, but the creep will progress. (Issue #1) - Angels Bioprocessing Compatability: Attempting to place Bio Tiles near water will deadlock a ropobort's creep method. (Issue #10)
Version: 2.2.3 Date: 2024/03/17 Changes: - More tweaks to idle bot calculations that should improve creep throughput further - Fixed a crash when a port switched from initial creep to upgrade mode. Known Issues: - Space Exploration Compatability: When attempting to place space scaffolding, it will error once per tile, but the creep will progress. (Issue #1) - Angels Bioprocessing Compatability: Attempting to place Bio Tiles near water will deadlock a ropobort's creep method. (Issue #10)
Version: 2.2.2 Date: 2024/03/16 Changes: - Fixing bug with available-for-work bot calculations Known Issues: - Space Exploration Compatability: When attempting to place space scaffolding, it will error once per tile, but the creep will progress. (Issue #1) - Angels Bioprocessing Compatability: Attempting to place Bio Tiles near water will deadlock a ropobort's creep method. (Issue #10)
Version: 2.2.1 Date: 2024/03/14 Changes: - Fixed slight mis-alignment with area creep. (Reported by: Violet_Scarelli) - Partially fixed issues with SE space surfaces, allowing 'asteroid' tiles to be upgraded into space platform.
Version: 2.2.0 Date: 2024/03/13 Added: - Added a mode that allows you to select tile types based on logistics/construction area. (Suggested by: Violet_Scarelli) Changes: - Refactored the code to separate the various creep types into their own methods. - Partially fixed issues with SE space surfaces, allowing 'asteroid' tiles to be upgraded into space platform. Optimizations: - Removed redundant / unused code. Info: - When attempting to place space scaffolding, it will error once per tile, but the creep will progress.
Version: 2.1.1 Date: 2024/03/10 Changes: - Added the idle bot logic mentioned in the 2.0.0 changelog. It will now limit bots used for construction based on this setting. - Additionally, each active roboport will limit how many ghosts it places, attempting to spread the work around between active roboports. Optimizations: - Removed redundant / unused code. - Improved looping logic to avoid early exits, allowing more processing per iteration. Info: - There may be minor issues with SE space surfaces, and placing tiles on asteroids. If you know of a way to improve this, I'd love to hear about it.
Version: 2.1.0 Date: 2024/03/10 Added: - Added support for Space Exploration platforms. - Added setting for using logistic range instead of construction range for creep. - Added setting for how many items to keep in your logistics network before creep starts.
Version: 2.0.0 Date: 2021/12/19 Changes: - New Author (Utoxin), New Name. - Changed logic around roboports 'sleeping' so that if all roboports are 'sleeping' it will wake them all back up and check for more work. - Updated required Factorio version to 1.1.49. - Starting laying groundwork for a new setting to control how many idle bots the mod is allowed to use. Currently, non-functional.
Version: 1.4.6 Date: 2020/12/08 Changes: - Fixed case where non-electric roboports caused an error
Version: 1.4.5 Date: 2020/11/24 Changes: - Updated for Factorio 1.1 - Added support for raised_revive event.
Version: 1.4.4 Date: 2020/05/14 Changes: - Made the concreep range setting more strict. Now setting to 0 pauses the mod.
Version: 1.4.3 Date: 2020/04/24 Bugfixes: - Fixed a bug preventing tile upgrading from proceeding
Version: 1.4.2 Date: 2020/04/24 Changes: - Streamlined logic for reserving tiles for upgrading. Bugfixes: - Fixed potential error when number of available tiles was too low.
Version: 1.4.1 Date: 2020/04/06 Bugfixes: - Fixed a script error around trying to preserve some refined-concrete.
Version: 1.4.0 Date: 2020/04/03 Added: - Concreep won't place tiles unless there's more than 200 of the relevant item in the network. - Concreep won't activate unless there's 30 idle robots
Version: 1.3.9 Date: 2020/03/09 Changes: - Fixed migration logic (old versions of concreep or adding to a new game)
Version: 1.3.8 Date: 2020/03/05 Changes: - Changed how tiles are checked to support Space Exploration scaffold/plating. Upgrading scaffold to plating not currently supported.
Version: 1.3.7 Date: 2020/01/23 Changes: - Updated for Factorio 0.18
Version: 1.3.6 Date: 2019/10/30 Added: - Added setting for using concreep logic for laying bricks. On by default. Changes: - Concreep will finish paving an area before looking for tiles to upgrade.
Version: 1.3.5 Date: 2019/10/08 Bugfixes: - Fixed bug to make the intended change in v1.3.4 work properly.
Version: 1.3.4 Date: 2019/09/20 Bugfixes: - Added additional checks to ensure roboport tile matching works safely, like if dectorio is removed mid-game.
Version: 1.3.3 Date: 2019/09/19 Bugfixes: - Added additional check to prevent placing brick when none are in the logistic network.
Version: 1.3.2 Date: 2019/09/18 Added: - Concreep can also upgrade brick to concrete or reinforced concrete. - Added settings to upgrade brick or concrete. Fixed: - Restored replicating Dectorio and most other placed tiles - Concreep once again respects the range setting.
Version: 1.3.1 Date: 2019/08/26 Fixed: - Fixed a crash when adding this mod to a pre-existing save
Version: 1.3.0 Date: 2019/08/25 Added: - Concreep performs much better than ever before! - Concreep lays down reinforced concrete first, then regular concrete, then seeks out regular concerete to upgrade. - Concreep marks cliffs for deconstruction rather than autoremoves them using previous logic.
Version: 1.2.0 Date: 2017/12/28 Added: - Concreep now autoremoves cliffs as concrete is laid down. Right now it auto-deducts the cliff-explosives from the logistic network instead of delivering it via bot. Hoping to change this in the future. Note: - A roboport may fail to remove cliffs if insufficient cliff-explosives are available, and it can be stuck in a state where it won't check again.
Version: 1.1.0 Date: 2017/12/15 Added: - Updated for 0.16 - Added option to scale back the range roboports will build concrete. - Added option to ignore already built tiles (Brick, asphault, etc)