Concreep Redux

by utoxin

Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!

Utilities
7 months ago
1.1 - 2.0
5.04K
Logistic network

g Exclude areas under argicultural towers ?

1 year, 6 months ago

Hi, I've been fighting for a couple hours against bots trying to put concrete all over my Nauvis wood farms, is there a way to keep an area completely free of concrete ?

1 year, 6 months ago

Not easily, right now, unfortunately. But over the holiday weekend, I plan to try and implement at least one fix.

Idea 1: A setting like the offshore pump landfill radius setting, so it won't place concrete within X tiles of an agricultural tower.
Idea 2: A new entity you can place that serves as a (possibly configurable) anti-concreep beacon.

1 year, 6 months ago

In the meantime, you can just disable creeping via the config for Nauvis (and Gleba) if you want. Not ideal, I know, but it's an option.

1 year, 6 months ago

at least in my game, trying to disable it for one surface causes it to stop functioning on all surfaces, so i have resorted to simply not having any sort of concrete on gleba at all for now

11 months ago

Any progress on this? This bug makes this mod pretty much useless on gleba.

11 months ago
(updated 10 months ago)

I've applied nihilistzsche's patch and uploaded it as https://mods.factorio.com/mod/concreep-redux-fixed

(and then fixed the patch to actually work)

7 months ago

FYI, I just posted a brand new version of this mod that actually should fix agricultural tower's area safely, so that it doesn't get creeped on. I haven't looked at your patch, so I'm not sure if I solved it the same way or not, but it worked in my local testing.

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