Concreep Redux

by utoxin

Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!

Utilities
9 days ago
1.1 - 2.0
4.43K
Logistic network

b Overriding farm tiles on Gleba

1 year, 1 day ago

Concreep is currently overriding farm tiles on Gleba (both natural and man made).

If possible, not overriding those tiles would be ideal. As a stop-gap measure, the ability to disable concreep on certain worlds would also fix this.

1 year, 1 day ago

Thanks for the report! I'll try and get something out tomorrow to fix that. I'd already been considering a per-surface disabling mechanic, and I might see if I can come up with something else as well.

1 year, 1 day ago

So, I've been digging through my options this morning. At minimum, I can have it skip artificial tiles, and I do intend to add the per-surface toggle.

If I can figure out a good list of natural tiles that should be excluded, I'll probably add that as well.

1 year, 1 day ago

Fix is out with settings to disable running on specific surfaces. Haven't found a good way to do the per-tile exclusions yet, but I'm still working on it.

1 year, 1 day ago

Thanks for that, it fixes my immediate issue. Covering Gleba with concrete will just have to wait a bit longer, but at least I can do the other surfaces.

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