Companion Drones for 2.0


Tired of the lonely factory life? This drone(s) will follow, assist, and protect you, handling construction, repairs, combat, and manage its inventory all by itself. Toggle between building and combat roles on the fly with hotkeys or the shortcut bar, fine-tune its behavior with customizeable options, and toggle between Modes to enable progression over time or to make the mod more suitable for large modpacks like Angels or Bob's. Maintained by Maoman

Content
6 months ago
2.0
9.49K
Logistics Combat

g blueprint paste crash

a month ago

Received a crash when trying to use a belt balancer blueprint.

Error while running event companion-drones-mjlfix::on_pre_build (ID 9)
LuaItemStack doesn't contain key contents.
stack traceback:
[C]: in function 'index'
__companion-drones-mjlfix
/script/companion.lua:2252: in function <companion-drones-mjlfix/script/companion.lua:2240>
(...tail calls...)
companion-drones-mjlfix/script/companion.lua:2281: in function 'get_blueprint_area'
companion-drones-mjlfix/script/companion.lua:2314: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

a month ago

+1

Huge lag spike on placing blueprints

a month ago

+1

a month ago

I found a work around, first disable auto build of the companion then place the blueprint and turn in back on

a month ago

Gotcha. I didn’t even have a companion out at the time but that will help others

18 days ago
(updated 18 days ago)

I'm gonna be totally honest with y'all: almost 100% of the blueprint code comes from the original mod author, and it breaks almost every time I poke at it. So, unfortunately, any blueprint related issues are most likely here to stay.

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