Companion Drones for 2.0


UPDATE 3.1 Tired of the lonely factory life? This drone(s) will follow, assist, and protect you, handling construction, repairs, combat, and manage its inventory all by itself. Toggle between building and combat roles on the fly with hotkeys or the shortcut bar, fine-tune its behavior with customizeable options, and toggle between Modes to enable progression over time or to make the mod more suitable for large modpacks like Angels or Bob's. Maintained by Maoman

Content
8 days ago
2.0
4.51K
Logistics Combat

i [Closed] orbit of companion bots

a month ago

Hello,

it appears that by some setups of mecharmour and them legs, that with full movement, a overlap of positions happens then the player can't move properly, sometime it also stops.
I would suggest sort of some options for orbits-diameter or if moving with full speed all the bots are following so none is in the way.

a month ago

yea something like maximum distance from player 6-10tiles ...

a month ago

I'm not sure I understand. You're saying the player can't move properly sometimes? That cannot be this mod--the only time player movement is even touched is just to read the existing value, nothing is changed.

a month ago

but sometimes the bots follow in such a manner, that the player is blocked by a bot

a month ago

Oh, you mean the bot hovers over top of the player and you can't click on the player? I'll see if there's anything I can do about that, but no promises.

a month ago
(updated a month ago)

Oh, you mean the bot hovers over top of the player and you can't click on the player? I'll see if there's anything I can do about that, but no promises.

remove player collision with bots , that will fix the problem.
this will be good when we use Mech Armor and fly over a lake and we want to turn and we got all bots in the way.

a month ago
(updated a month ago)

i see this was unclear what happened :-)

so i have mech armour with some legs, and a orbit of around 10 companions....

So if i run full speed and i think it when the armour is flying/jumping it hits an orbiting companion which is blocking movement then.

I can see 2 possible solutions :
1, having sort of option / calculated diamter of the companion orbit (but it may be some other set up will lead to the same problem?)
2, the other would be if moving the companions could be lagging behind to be sure not blocking

I can send you a picture (discord?) of such a case

a month ago

i see this was unclear what happened :-)

so i have mech armour with some legs, and a orbit of around 10 companions....

So if i run full speed and i think it when the armour is flying/jumping it hits an orbiting companion which is blocking movement then.

I can see 2 possible solutions :
1, having sort of option / calculated diamter of the companion orbit (but it may be some other set up will lead to the same problem?)
2, the other would be if moving the companions could be lagging behind to be sure not blocking

remove collision with bots for player its the best i think..

a month ago

also a way - alas the big hammer ;-)

a month ago
(updated a month ago)

The companion drone has no collision, there should not be any way for the player to "hit" one and block movement. I suspect you have a weird interaction between two or more mods going on here that might be hard to chase down.

a month ago

not sure, but yes this could be the case

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