The recipes are waaay to cheap
I've considered rebalancing them but probably more people would be upset by harder difficulty than are upset at not enough.
also 2nd drone until the 12th drone only have the Cheated modules
...Shit. I completely forgot to account for that. Welp, guess that'll be in the next update.
why not have Power generator mk.1 , mk.2 and mk.3 for the challenge mode.
Because the generator is kinda just there because it "has" to be, it's hilariously overpowered for what it's trying to charge so you could never overwhelm it. It was hard enough to implement two upgrade paths simultaneously--I don't want to try and weave in a third.
the personal defence laser is not so good
Damage doesn't increase but number of laser particles absolutely should be--an end game drone should be launching something like 20 lasers with each burst. There is no way to dynamically adjust the damage of the particles at runtime, the damage value is set once in data stage and never touched again. So the only way I can control the overall damage of each attack is with number of particles.
the beams it fires are super slow it takes 2-3 seconds to hit a target at the maximum range
I did try to fix this because I wanted to make them faster as the drone levels up, but couldn't figure out any way to adjust the speed. I'm not sure it's possible with the current API.
also all beams hit 1 target
This I definitely cannot change with the current API. Targeting is done engine side (nearly impossible to mod), not script side (where all mods live).