Compact Recipe Pins

by Shemp

Press Z to store recipes and Factoriopedia concepts in a Favourites panel, reminiscent of NEI and The Planet Crafter.

Utilities
a day ago
2.0
309
Manufacturing

g Thanks

19 days ago

Hi Shemp, great mod! Thanks for sharing it with me.

19 days ago
(updated 19 days ago)

I had played too much modded Minecraft and wondered why I can't Favourite recipes in Factorio, or otherwise keep better track of what pages I've been looking at in Factoriopedia. It does have history buttons in the top-right, but I find them very poor and unintuitive.

On the mod portal, Simple Recipe Pin is the closest thing I found but it's not quite to my liking. I know you can assign Favourites in FNEI as well, but you can only do it from FNEI's own interface.

Right now, Tips and Tricks simulations don't work with IR3 (or any mod that changes vanilla recipes). This is a problem that I can't solve in the general case, but I'm going to write a special case for IR3, since it would be a bit silly if it didn't work.

Also, you will have noticed that when you pin an item or fluid, CRP will try to show you which recipe gives you that thing. With IR3, I imagine a lot of them will be wrong, so I wouldn't mind some help with that. :)

EDIT: Here are some of Deadlock's thoughts about the Tips and Tricks system. I first read this before I started work on the Patchset, and I found it quite fascinating how he implemented the IR3 Manifesto using camera viewports into a game surface that he specifically sets up for this purpose.

19 days ago

You know, I've never played Minecraft :D The graphics have always stuck with me, I just can't stomach it ;P
I haven't tried the fluids yet. I have to start processing oil soon. I'll let you know about it.

19 days ago

In your opinion, have they implemented "quality" well? It seems stupid to me that items of different quality behave like different items! I would have made it possible to use mixed-quality items by giving percentages to obtain better quality items up to 100% if you used all items of the same quality. The way it's designed now, you find yourself with hundreds of items of different quality that are of no use to you and you have to destroy them when you could have used them normally. It seems to me that with this DLC they've got it all wrong! Luckily for Wube, I'm the only one who thinks so.

19 days ago
(updated 19 days ago)

If you've never played Minecraft, you're in for a treat. The game has a feature called "resource packs" which lets you replace any texture, this one is my favourite. Only problem is, mods will still use their default 16x textures.

You have to buy the game through Microsoft, and if you plan to use mods, it's best to set up a third-party launcher like PrismLauncher. Minecraft Java is the version of the game to play, stay far away from Minecraft Bedrock.

When you've played the standard game enough to be used to its mechanics, these two modpacks come highly recommended from me.

A long time ago, BuildCraft and IndustrialCraft were the main "factory" mods. You would dig up blocks from the ground using BuildCraft quarries and pipe them into IndustrialCraft machines to process them. Kovarex used this as the inspiration to make Factorio.

As for Quality, I must admit I did roll my eyes a little when I first saw the blogpost announcing it. I'm not sure what the point is when you can just make higher-tier machines (this is Krastorio's approach and why I like that mod). But it is interesting from a mechanical point of view; I wonder what sort of factories people will make in IR3 where the Scrapping machine forces you to cycle resources back through your whole factory if you want to upcycle quality.

They did provide an explanation why you can't mix quality in recipes but I can't remember it. Something something performance, something predictability.

EDIT: Oh yeah, Not Enough Items (NEI) was the Minecraft recipe lookup mod back in the day, and JEI is its modern successor. It lets you create favourites on the left-hand side.

19 days ago

You convinced me, I'll try Minecraft too, you're really enthusiastic :D In reality, you don't use the recycler in IR3 much, the majority from copper to iron machines, but the quality modules are low, you get little or nothing and then partly with level 2 to 3 machines but you don't always need to replace them and in any case the recycler only uses 2 modules so you still get few quality resources, different is if you threw stuff in intentionally then obviously there wouldn't be limitations there. In my opinion, in many cases the quality is useless, in others it makes a huge difference, in the last run I made epic solar panels, each panel makes 5 normal ones, for example

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