Wake up, man! You were out cold, muttering some bizarre thing... science "packs"? You've got weird dreams, you know it's all just circuits.
This mod replaces all the science packs in basegame Factorio with circuits.
Summary of changes:
- Copper wire now takes 1s to craft, and Green (Electronic) Circuits take 2s. Green Circuits replace Red Science.
- Yellow (Actuating) Circuits are made from Green Circuits and Gears, take 3s. Yellow Circuits replace Green Science.
- Orange (Firing) Circuits are made from Green Circuits and a new intermediate Firing Barrel (2 coal + 2 stone, 1s) and take 3s. Orange Circuits replace Military Science.
- Red (Advanced) Circuits are mostly the same, but now require both a Green and a Yellow circuit and take 4s. Red Circuits replace Blue Science.
- Productivity (Purple) Circuits require Yellow Circuits, Red Circuits, Concrete, and Steel and take 6s. Purple Circuits replace Purple Science.
- Blue (Processing) Units require Green Circuits and Red Circuits (fewer than basegame), but require Lubricant and Batteries instead of Sulfuric Acid and take 8s. Blue Circuits replace Yellow Science, which is now strictly after Purple.
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Black (Control) Units require Blue Circuits and Speed Modules, like the RCU's of 1.0, and take 12s. Black Circuits replace Space Science.
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Green Circuits are now used in Accumulators and Flamethrower Turrets.
- Yellow Circuits are now used in Arithmetic and Decider combinators, Fast splitters, AM2's, Locomotives, and Radar.
- Orange Circuits are now used in Capsules, laser and gun turrets, and tanks; and Firing Barrels are used in SMG's and Shotguns.
- Red Circuits are now used in Personal Batteries and Electric Engines.
- Purple Circuits are now used in Bulk Inserters, Centrifuges, all Modules, Reactors, and Robots.
- Blue Circuits are now used in Destroyer Capsules.
- Black Circuits are now used in T3 modules, Rocket parts, Satellites, Power Armor, and Nukes.
Known Issues:
- Does not correctly integrate with Disco Science. Might take me a while to fix.
If you find any other compatibility issues, report them in the discussion tab so I can have a look.
No AI was used in the creation of this mod.
Feel free to let me know in the Discussion tabs if you find any bugs, have any feature requests, or if you'd like to reupload my code elsewhere.