I thought at first this was the same crash that the other person was experiencing but I realized the stack trace is different. Theirs is crashing in function 'Construct', mine is crashing in 'Compile'.
Also, I know how to replicate the crash and have a suggestion for how to fix it.
If you accidentally or purposely mine the constant combinators used for chip i/o, the game will crash when compiling the chip. The suggestion I have for fixing this is, prevent players from accidentally mining the combinators. "chip.input.minable=false" and "chip.output.minable=false" ought to suffice.