Circuitissimo


Factorissimo but instead of a factory warehouse it's a copy-paste circuit warehouse. A composite combinator combined with combinations of combinators from a combinator combinator

Content
3 years ago
0.18 - 1.1
1.98K
Circuit network

g Usage complexity - Thought 2

4 years ago

When I first installed the mod it was really hard to understand how can I edit the interrior.
I suggest at least making an option which allows you to open Circuitissimo just by clicking on it with a dialog:
- You click Circuitissimo, it shows dialog: its name, inputs, edit button
- You click edit - it moves you to edit surface

MOTIVATION
Circuitissimo is advanced technology. Obviously more advanced than plain combinators.
This is why it should be easier to use.
Allowing editing at any distance won't break anything here, this just removes frustration.

Example: robots are easier to route than belts...

On counter using a capsule to open an entity is something counter intuitive which isn't used in vanilla entity.
What vanilla have is trains - you can open them on any distance and edit complex scheduled inside them

4 years ago

You enter the combinator* by simply clicking on it.
It then adds a button to the HUD which you click to exit it.

  • What's to be shown with the combinator "inputs"? it already has inputs and there's nothing unique about managing them like the inputs of any other combinator.
  • Doesn't need edit button
  • Naming the combinator doesn't do anything.

Did i miss something?

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