Factorissimo but instead of a factory warehouse it's a copy-paste circuit warehouse. [Deprecated -> https://mods.factorio.com/mod/circuitissimo]
Mods introducing new content into the game.
Version: 0.1.2 Date: 27.4.2019 Changes: - Added Wire Poles and changed entry/exit method (you now simply click on it to enter, and a button to exit). - Formal mod renaming/reupload CircuitChips to Circuitissimo - lib v0.0.15
Version: 0.1.1 Date: 21.4.2020 Changes: - Factorio 0.18.18 - lib v0.0.12
Version: 0.1.0 Date: 3.12.2019 Changes: - lib v0.0.11 - Exiting a chip with bad entities placed inside it (e.g. furnace, or more chips) now tells you what was lost. - Fixed deconstruction and robot issues - Fixed blueprinting issue related to rails
Version: 0.0.9 Date: 29.11.2019 Changes: - Moved chips to data-updates for compatabilities (?) - Library update
Version: 0.0.8 Date: 22.11.2019 Changes: - Mod compatabilities x2
Version: 0.0.7 Date: 22.11.2019 Changes: - Mod compatabilities
Version: 0.0.6 Date: 21.11.2019 Changes: - Combinator Arrow spam
Version: 0.0.5 Date: 21.11.2019 Changes: - Blueprint support. Only thing missing is cost of combinators. - Consistent direction/position of micro-combinators with combinator chip orientation.
Version: 0.0.4 Date: 20.11.2019 Changes: - Remote for getting a player's chip (if they're in one) - Blueprint support (unstable?)
Version: 0.0.3 Date: 20.11.2019 Changes: - Thumbnail
Version: 0.0.2 Date: 20.11.2019 Changes: - Entry/exit Capsule stack size to 100 - Locales - Recipe cleanup - Added to circuit network technology - Reduced cost of teleport capsule - Free teleport capsule when entering a chip so you can't get stuck - Cloning support - Tinted the chip combinator and item - Fixed on destroy events - Mini-circuitry aligning with chip orientations & on rotate - Combinators inside the chip are added to inventory when the chip is mined - Chips can be copy+pasted between eachother, as long as you have enough combinators to supply it
Version: 0.0.1 Date: 20.11.2019 Changes: - lol