添加了一个没有成本的抽奖箱子。
箱子放下后会随机的在里面生成一叠物品。
物品的生成范围:所有能被制作出来的物品。
我所设想的某些玩法。
--尽量不开采资源,仅使用箱子里面得到的物品和回收模组开始游戏。
--仅在开局时允许自己抽取一些物品。
--修改配方,为抽奖增加一些成本。
A raffle box with no cost was added.
A random stack of items will be generated inside the box when it is dropped.
Spawn range: All items that can be crafted.
Some of the gameplay I envisioned.
-- Try not to mine resources, start the game using only the items found in the chest and the recovery module.
-- Allow yourself to draw items only at the start.
-- Modify the recipe to add some cost to the lottery.