Commander's Tweaks - Cheaper Double Ammo

by b0st0n

Commander's Tweaks makes ammo cheaper, machines faster, guns/turrets reach farther, and modules stronger — then removes the usual “you can’t put that module here” limits.

Tweaks
a month ago
2.0
51
Combat
Owner:
b0st0n
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 months ago
Latest Version:
2.3.0 (a month ago)
Factorio version:
2.0
Downloaded by:
51 users

Commander's Tweaks 2.3.0 (internal id still cheaper-double-ammo)

Ammo

Firearm magazine: 2 iron plates → 2 magazines (vanilla 4 → 1)
Piercing rounds: 1 firearm magazine + 1 steel + 1 copper → 4 piercing (vanilla 2 magazines + 1 steel + 2 copper → 2)
Steel stays at 1 (recipes can’t use 0.5)
Assembling machines

Every assembling-machine crafting speed ×1.5 (vanilla AM1–3, Bob AM4–6, electronics assemblers, chem plants, oil refineries, centrifuges, Space Age plants, AAI, etc.)
Examples: AM1 0.5 → 0.75, electronics assembling machine 1 1 → 1.5
Assembling machine 1 gets at least 1 module slot
Modules — base stats

Every module in the game (vanilla, Bob’s if bobmodules is on, anything else) has all effect numbers ×1.6
Upsides and downsides both scale
Speed module 1 example: +20% speed → +32%, +50% energy → +80%, −1% quality → −1.6%
Modules — quality

Item quality scales module bonuses by 1.6 ^ quality level (vanilla is about 1 + 0.3 × level)
Normal ×1.0, Uncommon ×1.6, Rare ×2.56, Epic ×4.10, Legendary ×1.6^5
Only module multipliers are changed, not inserter/chest/machine quality
Module restrictions removed

Every recipe allows productivity, quality, speed, consumption (efficiency), and pollution
Every beacon accepts all effects and all module categories (including Bob’s)
Assemblers, furnaces, mining drills, labs, rocket silos, and agricultural towers accept all modules and beacon effects
Guns / range ×1.5

All guns (pistol, SMG, shotgun, rocket launcher, tank/spidertron guns, Bob artillery cannons, etc.)
Turrets / range ×1.5

All ammo turrets (vanilla gun turret 18 → 27, Bob gun 2–5, Bob sniper 1–3)
All Bob-named laser / plasma / fluid / artillery turrets
If Bob’s Warfare is on, vanilla laser turret also ×1.5 (24 → 36)
Not changed: vanilla flamethrower turret, Tesla turret
Compatibility

Requires only Factorio base 2.0
Bob’s, AAI, Space Age, Quality, Adjustable Modules are optional
Works with or without Bob’s
Not changed

Module recipes, tech costs, craft times
No new module tiers
Beacon range / distribution strength
Building quality (only module quality scaling)
Multiplayer

Everyone must use the same version: 2.3.0