Celestial Weather extension/replacement that adds even more weather VFX for some newer modded planets!
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.1
Date: 2026-10-30
Compatibility:
- PROPERLY marked Celestial Weather Next as an incompatibility (for now)
Version: 2.0.0
Date: 2026-10-28
Major Features:
- Reimplemented original Celestial Weather mod effects since the mod is unupdated for 2.1
Compatibility:
- Marked Celestial Weather, Celestial Weather Updated, and Celestial Weather Next as incompatibilities (sorry, this is to avoid redundancy)
Version: 1.3.0
Date: 2026-10-25
Features:
- Added a setting to retain/remove original Paracelsin snowfall so it can have ashfall AND snowfall
Compatibility:
- Updated to Factorio 2.1 (sorry)
- Removed Celestial Weather as a dependency due to it being unmaintained, moved req'd textures into here so the effects still work
Info:
- Will be rolling Celestial Weather's og effects into this soon
Version: 1.2.1
Date: 2026-05-06
Bugfixes:
- Fixed a crash that occurs when attempting to modify a tile that doesn't exist (e.g. if Vesta rock islands are disabled)
Version: 1.2.0
Date: 2026-02-19
Features:
- Added weather effects for Carna (WIP)
- Added lowland fog over antilinear zones on Panglia
- Lowered default Vesta thick cloud opacity (and made them additive)
Ease of use:
- Settings now only show when the relevant planet mod is enabled
Optimizations:
- Removed unused files
- Moved check for enabled mods to data-update to avoid requiring unnecessary scripts
Version: 1.1.0
Date: 2026-02-15
Bugfixes:
- Fixed a crash that occurs when all player effects are disabled while a planet's changes are still active
Scripting:
- Split off each planet section into a different script for organization
Version: 1.0.0
Date: 2026-02-09
Features:
- Initial release