Cargo Drone


Adds a long distance cargo drone.

Content
14 hours ago
2.0 - 2.1
2.36K
Logistics Circuit network

i Fulgora

a month ago

It would make the use case of those drones really funny for using them on the map fulgora before you have the elevated rails.
Maybe give those drones a equipment grid and implement an item that makes them imune to lightning similar to an energy shield or so.

a month ago
(updated a month ago)

Just tested them on Fulgora, and yeah I need to add something to fix it

Tl;dr: Short-term I will probably just add a setting that is off by default that exempts drones from being struck by lightning. But might change it in the future

Long thoughts:
An option is really simple to add so I can have that out rather quickly
Now, the reason for it being off by default is two-fold;
- If I ever update I don't want people's setups to break, so by having it be an option they've opted into drones won't suddenly start being destroyed
- It can be "solved" by doing some circuit logic so that requests and the loading of items are only made after a thunderstorm ends, giving the drones enough time to make it to where they are going. I say "solved" but this would severely limit the range of the drones, which is not what I want

I'm a bit on the fence about equipment grids, but that's because I'm currently working on a deployer that can automatically release new drones. And I'd want the two to play nice together, i.e. new drones somehow also being equipped. (Maybe it's even possible to forgo the equipment grid and just add a shielded drone type, but I haven't checked)

As a variation on them having shields, another option is to just accept that they'll take damage. Instead if they've taken damage they'll stop at specified places to await being repaired, like a depot or some kind of repair structure. But this is only something I'll consider if it won't end up in constant alerts

Another possible solution is to make drones seek shelter before a thunderstorm starts. Like have them head to any nearby mooring or depot and just wait for it to end

a month ago
(updated a month ago)

Thank you for your fast answer.
Its just an idea from me because on Fulgora your drones are a really nice addition and help.
I would also say a second drone type that is more expensive to research and make that then maybe uses energy as power source and has the ability to use the power from lightning to charge it self similar to the lightning rods.
And yes I would appreciate a mod setting for now.

a month ago

I've released the setting in 1.16.0. This is only for Factorio 2.1, so let me know if you need it for 2.0 and I can make a quick backport

a month ago

I've released the setting in 1.16.0. This is only for Factorio 2.1, so let me know if you need it for 2.0 and I can make a quick backport

Yes I am playing at 2.0 right now 😅
Because many mods dont support 2.1 yet.

a month ago

Yeah, mods are in a bit of a flux right now,

I have a backport of it but I won't release it here on the portal since it has the same version number as the current release which this portal doesn't like, and I don't want to fiddle with it

You can grab it from Github, just download the asset named "cargo-drone_1.16.0.zip" and put it in your mods folder
https://github.com/Devilhar/factorio-cargo-drones/releases/tag/v1.16.0_2.0-backport

a month ago

A note; any more changes to lightning affecting drones likely won't happen until 2.1 is fully released. And at that point I will drop support for 2.0 (To be clear: migrating this mod from 2.0 to 2.1 will still be supported)
So hopefully this change will last you your playthough, since updating a modlist is quite difficult

a month ago

Okay, thank you.
Yeah I will switch to 2.1 mods when the full release is here but currently around 80% of my mods dont support 2.1 yet.

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