Alright. If you're still interested I've had a proper look at this now. And even have a working implementation, but graphics and GUI is still missing if you want to give input or thoughts before I complete the first draft
So bad news first; due to technical limitations I couldn't come up with a good design for a hangar structure which drones can enter (Like how bots work), at least no design I'm happy with that wasn't too complex or had a bunch of edge-cases. So putting that on the back burner for now
However, I have made a new Deployer structure that can auto-deploy new drones. It works by inserting a drone item into it followed by fuel. Once fully fuelled the drone will be released
- By default drones will only be released if there are no drones without a task (So the amount of available drones are 0). This can be disabled in the deployer so it always deploys
- There is a limit on how many drones are allowed to be deployed, deployers stop once the amount of drones on that surface reaches the cap. This limit is set in the deployer or using circuits
- Deployers can also output the current amount of drones and how many of them are available. Again, this is configurable in the deployer