Carbon Bacteria Infestation

by meifray

You missed the oil processing while working in Gleba? Now your wish granted, but is it a gift or curse?

Overhaul
9 hours ago
2.0
23
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing

i Some streamlining suggestions

7 days ago

This mod has a beautiful concept, adding oil to gleba and space and making biochambers actually useful, but if youre interested, here's some ideas if you like them.

I personally think the carbon-to-coal recipe should need 4 carbon in stead of one. this reduces the risk of someone making an infinite carbon-to-coal, coal-to-carbon loop, especially on volcanus. and both recipes for coal and oil in this mod could use some need for like five or ten water, just for complexity.
most recipes in the mod could return 1-2 or 2 bacteria in stead of one to enforce the idea the bacteria are living things, growing like a sourdough colony propagating through its nutrient solution.
These bacteria could turn liquid thruster fuel into nutrients if you like the idea of having biochambers viable in space. The need for yumako to burn spoilage into carbon prevents an infinite loop of carbon>fuel>nutrients>carbon
They could also use a recipe to turn ammonia and oil into nutrients if you want aquilo to be independent.
in stead of needing to synthesize oil bacteria, what if you could farm boompuffs for the bacteria? and they spoiled into spoilage?

6 days ago

It is nice to know you like the idea :D

I think most of it are good idea! I will definitely add water into the mix and make it consume 2 carbon stead of just 1, despite it will still have a possibility that someone will bring it to vulcanus and get exploited, but it is more fun to have such interplanetary strategy.

And I should mention, Biosynthesis Recipe do have a problem, If recipe stoped because you have too much coal or crude oil, carbon bactetia will just evaporated and you have to import them again from your loop or even request import.

The problem of yielding more bactetia is that those oil-making and aquilo recipe don't use nutrients in their machine and recipe, even if it did it be too much challenge to normal factorio player, it id already tons of player just skip the Gleba and only do the bare minimum; And I already allow them to duplicate if you use biochamber to refresh the carbon bactetia, despite you cannot put prod module in furnace, you do gain more carbon bactetia with Biochamber's +50% prod boost; but I think I can implement it in bioflux related recipe tho, How about make it create 10 bacteria instead of just 2? And carbon bactetia will even just solved itself by disappearing.

I will think about nutrients out of thrust fuel, tho I should mention this mod's dependancy "cooking_nutrients" already make burnt-spoilage carbon require yumash (Yumako Mash).

As for Aquilo and Boompuff, well maybe ;)

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