Canal Excavator

by jurgy

Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source. Supports all Vanilla Planets.

Utilities
22 days ago
1.1 - 2.0
12.1K
Environment Mining Fluids

g Suggestion - Add a toggle to turn the excavated tile into shallow water

a month ago

Hi jurgy,

Thanks for the great mod. I was just wondering if it is possible to turn the water that is created from excavation into the "shallow-water" that is also used on Gleba. This will allow the water to become traversable, which allows for more interesting challenges regarding biters.

I'm also playing with the Colony Builder mod, and since there aren't any bridges in the game (not even any mods??), I thought it'd be nice if the colonists could cross man-made waterways.

If you don't want to change the whole mod or adding a toggle is too much work, could you let me know which line of code I'd have to substitute to change from "water" to "shallow-water"?

Thanks!

a month ago
(updated a month ago)

Hi, glad you're enjoying the mod!

The mod currently just copies the water tile next to it so it matches the planet and environment. And unfortunately I don't have a way to automatically detect what kind of shallow water is native to the planet. Scanning the area for the closest shallow water tile would be expensive (computationally) and hard-coding a "shallow water per planet" type thing would realistically introduce a bunch of complexity to have it work properly.

But someone else also made a request for digging shallow water, so it is on my list to further think about.

In the meantime the current work-around is to start digging at shallow water.

a month ago

Oh okay. The problem is I'm on Nauvis at the moment and there isn't any shallow water at all. But now that I understand what you mean, I'll probably get some waterfill mod to add a couple shallow tiles and let the excavators excavate from there. Otherwise I don't see a way of getting shallow water on Nauvis

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