Small changes concerning balance, gameplay, or graphics.
Version: 0.2.4
Date: 2026-11-10
Graphics:
- Covered canal house shadows no longer spill onto the ground beside the house.
- Fixed a seam where covered canal banks meet the north/south mouth pool, and matched bank lighting to the canal.
Version: 0.2.3
Date: 2026-11-10
Graphics:
- Fixed a dark tick at the east/west covered canal's rear corner.
- Fixed a water line outside closed north/south covered canal side ports.
- Covered canal bank covers and whitewater are re-rendered at 64 px per tile.
Version: 0.2.2
Date: 2026-11-10
Graphics:
- Fixed a dark notch in the covered canal's rear clay corner (east/west).
- The covered canal body and bank joins are re-rendered at 64 px per tile under the current lighting.
Version: 0.2.1
Date: 2026-11-10
Graphics:
- Canal runs start at a closed clay wall.
- The canal belt sheet is re-rendered at 64 px per tile under the current lighting.
Version: 0.2.0
Date: 2026-10-24
Changes:
- Updated for Factorio 2.1.
Version: 0.1.2
Date: 2026-10-17
Graphics:
- Updated the mod thumbnail to show canals, corners, covered canals, the divider and flowing white water.
Features:
- Choose yellow belts, wooden belts from Lignumis or Wooden Logistics, or basic belts from Bob's Logistics when those mods are enabled.
- The chosen belt, underground belt and splitter receive canal graphics together, with water animation following belt speed.
- If the chosen family is disabled by another mod's settings, canal graphics fall back to yellow belts.
Version: 0.1.1
Date: 2026-10-16
Graphics:
- White water ripples flow down every canal, so you can see which way a belt runs, even on ghosts.
- Sluices now stand tall where the water comes in and slope down toward the outflow.
- Sluices have a pointed clay wedge that splits the incoming water.
Version: 0.1.0
Date: 2026-10-14
Features:
- Yellow belts look like mud-brick canals.
- Underground belts look like log culverts, with arrows showing which way items flow.
- Splitters look like log sluices, with arrows showing which way items flow.
- New icons for the belt, underground belt and splitter.
- Broken canals, culverts and sluices leave mud-brick and timber wreckage.