Hi!
Great mod. Now I play with it, Titanium, Silica, Zirconium (see my feedback in your other mod discussion) and bzfoundry. Really very-very good mods to add content without breaking everything like SE,K2,bob's do. Thank you!!
Here is my feedback for Tungsten. At first it didn't go well, so I had to make some fixes in my personal mod to integrate it into play. So I suppose you incorrectly list the order of your mods adding complexity. :-) I'd put them this way: Titanium < Zirconium < Silica & Silicon < Tungsten.
0. Starting wolframite patch is a must for a game with strong biters to survive. While Zircon starting patch is redundant due to abundance of rocks.
1. Foundry is a must here unlike previous mods. And your bzfoundry mod really makes sense here while adding important nice things to bzsilica too. I had to fork bzfoundry and make some considerable changes - I'll share if you're interested.
2. Tungsten demand is enormous (slow mining + plates double cost). To make game viable (Military science eats all starting wolframite way too fast and Rampant play is impossible without early military investing) and return copper to its 2nd factorio-vitality place after iron I had to change piercing ammo recipe: replaced 5 tungsten plates with combo of 2 tungsten plates + 2 copper plates. It looks very nice and balanced now.
3. As many other players I got frustrated with abnormal Electric Furnace recipe. At first I thought to combine two tungsten products ingredients (3 tungsten carbide instead of plates+carbide), but it breaks the spirit and your background real-life idea behind it, therefore I made more complicated change in recipes of two furnaces and technologies tree accordingly. Please take a look: https://imgur.com/a/T516emI . Yes, it makes steel furnace almost twice more expensive (but your Zirconium mod made it too cheap, so in total it's only 30% more expensive comparing to pure vanilla), but electric furnace production is not a pain anymore.
And there is no need to make some intermediate "furnace parts" item product (like I did for flamethrower products - had to add bztungsten-dependent intermediate product "flame blow torch parts" to make basic and advanced flamethrower turrets recipes viable in Rampant Arsenal game).
Smaller notes if you don't mind:
- Artillery shell shouldn't have rocket engines, it's not a rocket.
- I replaced 4 steel plates with 12 tungsten plates in vanilla laser turret. Yes, I know that you have other mods which do add similar complexity to laser turret already, but I don't use those mods due to very heavy changes in early game.