Hi thanks for all this feedback.
I can investigate IR2 compatibility with Tungsten at some point. I have only played IR2 once and am much less familiar with the mod, so i have not done as much work there, but I would like to.
As for the starting Wolframite patch, that is the main reason I added that option. One of the baseline challenges for Tungsten is to fend off biters to go get wolframite, in order to get better weapons to fight the biters. But this is indeed a challenge, and depending on other settings, mods, and general playstyle, it can be too much.
In K2 the patch spawns in starting area and requires mineral water which does not. But I think I should add an option to have mineral water spawn in starting area, as well. I'll consider that.