burner-everything


procedurally makes as many machines require burner energy source as possible, makes only electric source burner too so no machine misses out

Overhaul
3 months ago
1.1 - 2.0
300
Power

g Update to 2.0

1 year, 20 days ago

Will this mod be updated to 2.0? It would pair well with my everything-spoilage mod.

1 year, 18 days ago

oh didnt know someone wanted to play this in 2.0
well i may update it in a way where its all procederally generated so that it can apply to vanilla and space age

1 year, 13 days ago
(updated 1 year, 13 days ago)

Will this mod be updated to 2.0? It would pair well with my everything-spoilage mod.

Updated to 2.0 with space age & vanilla compatiblity, it has been massively upgraded

1 year, 13 days ago

That's cool! I'll go check it out soon :D

1 year, 12 days ago

I get the following error when loading this mod:

Failed to load mods: __burner-everything__/prototypes/equipment.lua:24: attempt to perform arithmetic on a nil value
stack traceback:
    __burner-everything__/prototypes/equipment.lua:24: in main chunk
    [C]: in function 'require'
    __burner-everything__/data-updates.lua:2: in main chunk
1 year, 12 days ago

I thought I fixed those crashes, mustve been an overlooked one

1 year, 12 days ago

what mods do you have activated (including factorio produced ones)

1 year, 12 days ago

(im loading the mod up on its own in space age and it doesnt yield that error)

1 year, 12 days ago

You're right, it loads without errors using no other mods. The conflicting mod seems to be Automatic Train Painter.

1 year, 12 days ago

may be due to floating point number rounding smh

1 year, 12 days ago

Fix sent out to Burner-everything & MT-lib

New response