burner-everything


procedurally makes as many machines require burner energy source as possible, makes only electric source burner too so no machine misses out

Overhaul
a month ago
1.1 - 2.0
286
Power

g Update to 2.0

10 months ago

Will this mod be updated to 2.0? It would pair well with my everything-spoilage mod.

10 months ago

oh didnt know someone wanted to play this in 2.0
well i may update it in a way where its all procederally generated so that it can apply to vanilla and space age

10 months ago
(updated 10 months ago)

Will this mod be updated to 2.0? It would pair well with my everything-spoilage mod.

Updated to 2.0 with space age & vanilla compatiblity, it has been massively upgraded

10 months ago

That's cool! I'll go check it out soon :D

10 months ago

I get the following error when loading this mod:

Failed to load mods: __burner-everything__/prototypes/equipment.lua:24: attempt to perform arithmetic on a nil value
stack traceback:
    __burner-everything__/prototypes/equipment.lua:24: in main chunk
    [C]: in function 'require'
    __burner-everything__/data-updates.lua:2: in main chunk
10 months ago

I thought I fixed those crashes, mustve been an overlooked one

10 months ago

what mods do you have activated (including factorio produced ones)

10 months ago

(im loading the mod up on its own in space age and it doesnt yield that error)

10 months ago

You're right, it loads without errors using no other mods. The conflicting mod seems to be Automatic Train Painter.

10 months ago

may be due to floating point number rounding smh

10 months ago

Fix sent out to Burner-everything & MT-lib

New response