This mod adds three assembling machines that are larger, can make fluid items, and are a host selectable speed
Mods introducing new content into the game.
Version: 2.0.8 - Fixed next upgrade for upgrade planner
Version: 2.0.7 After I renamed a couple variables that are initialized in on_init, they broke old versions and upgrades to 2.0.6. I really appreciate the tips from yavis1231 and his solution was perfect.
Version: 2.0.6 - The crash on start with "electronics" was due to my coding for space-age only. This will now work with normal items in non-space age games, and more items with space-age games.
Version: 2.0.5 - Removed the "FIX" that also removed circuits. Next time I'll do better testing and less trusting.
Version: 2.0.4 - Fix prototype bug for "electronics" category
Version: 2.0.3 - Updated Assemblers to make Rocket Fuel, belts, poles, modules, vegetable items, beacons, all circuits kudos to CornBread for the tip!
Version: 2.0.2 - Fixed a sound item for the assembling machines, that works in stable, but breaks in experimental. The fix was a redundant definition of a variable, or maybe no longer redundant. Tested - but no test I ran failed, so if you see anything - please post in mod portal.
Version: 2.0.1 - dash instead of underbar in mod made it unplayable. DOH !
Version: 2.0.0 - Ported to Factorio 2.0 - Lots of prototype changes and other changes base on Factorio posted change listing https://wiki.factorio.com/Version_history/2.0.0 https://github.com/tburrows13/factorio-2.0-mod-porting-guide/blob/master/2.0-changelog-filtered.md - increase in module from 5 for each level 4,5,6 to allowing 5,6,7 for levels 4,5,6 respectively - Fluid capacity changes, but something odd with the engine. ASM loads 100, but acts like it's holding 1000 of fluid. I don't want to reduce this in case it's a factorio bug Missing items: belts, poles, Rocket Fuel and Modules, vegetable items, beacons, all circuits.
Version: 1.0.2 - Removed circular dependency with brave new oarc
Version: 1.0.1 - Added thumbnail to mod
Version: 1.0.0 - Initial release - Now support animation - thanks bits-orio for reporting this - If you turn off notification, that will only stop notification to other players and listening to notification from others players asms that are about to explode - hiding your base will also disable notification of exploding asms to everyone except you. hide: game.players["JustGoFly"].force.share_chart=false - added remote interface to enable other mods to set the surface they are using for game play. Currently only one surface is supported. Example use within your mod: if game.active_mods["brave-new-assembling-machines"] and not storage.surface_index_set then remote.call("set_surface", "set_surface_asms_reside", game.surfaces["oarc"].index) storage.surface_index_set=true end
All previous versions existed within Brave New Oarc and moved to it's own mod in v 4.2.69
Version: 4.2.69 Fixed new ASM's so that upgrading a 4 goes to a 5, and 5 goes to 6. ASM's - mad max liquid storage in the asm to 400
Version: 4.2.68 BNO Assembling Machines: - Big Red ASM's - limit crafting speed to 10 max. Power usage set to an exponentially increasing amount based on max level. Some of the lower levels will be lower power usage than before since the levels were flatter levels. Many settings for each ASM level 4..6 scale with the level, health, speed, cost to research and create BNO Roboport: - Selection and collision box increased a bit, to cover more of the image.
Version: 4.2.67 - Changed how fluids flow through Big Red Assembling Machines. This should fix say an ASM making Rocket fuel with output of a pipe into an ASM making solid fuel via light oil. - Someone joining, watching but not joining gamee, quiting, then later rejoining could be thrown into a random location in the game. This is fixed.
Version: 4.2.66 NEW FEATURES: - Big Red asm will be outfit with fluid support, and it should look, act pretty cool. Dual input and dual output on each side of the assembling machine. BUGS FIXED: All bug fixes will update your save, by adding this version to your mods folder.