Bob's Vehicle Equipment


A range of equipment for use in vehicles of Bob's Mods.

Content
3 months ago
0.14 - 1.1
169K
Armor

Changelog

Version: 1.2.0
Date: 22. 12. 2023
  Changes:
    - Added missing prerequisites #120
    - Added Russian locale (thanks Eldrinn-Elantey!) #149
Version: 1.1.6
Date: 01. 01. 2023
  Bugfixes:
    - Fixing accidental global variables #50
  Changes:
    - Added missing prerequisites #38
Version: 1.1.5
Date: 06. 06. 2022
  Changes:
    - Tidied up technology prerequisites #12
    - Adjusted tech costs #18
Version: 1.1.2
Date: 06. 12. 2020
  Changes:
    - Technology icon overhaul.
Version: 1.1.1
Date: 26. 11. 2020
  Changes:
    - Added Advanced electronics prerequisite to vehicle belt immunity equipment and vehile solar panel equipment 2 research.
Version: 1.1.0
Date: 25. 11. 2020
  Info:
    - Updated to work with Factorio 1.1
Version: 1.0.1
Date: 30. 09. 2020
  Changes:
    - Added "spidertron" category to Roboport modular equipment
    - Added vehicle belt immunity equipment.
  Balancing:
    - Nerfed Plasma defence equipment. All damage values reduced to 10x instead of 15x (66%)
Version: 1.0.0
Date: 16. 08. 2020
  Changes:
    - Changed Spidertron equipment grid to use vehicle equipment.
    - Added "spidertron" category to Speed equipment and Roboports (they don't use the generic "vehicle" group, because speed equipment doesn't work on thanks that can't move itself, and roboports don't work in things without an inventory)
Version: 0.18.1
Date: 12. 03. 2020
  Changes:
    - Added alien technology prerequisites to vehicle Shield, fusion, plasma turret, and battery technologies.
    - Added science pack prerequisites to vehicle Shield technologies.
    - Added science packs to speed increase equipment.
    - Added Advanced Electronics 2 prerequisites to vehicle fusion power technologies 1 and vehicle roboport 3.
    - Added science packs to Vehicle fusion power technologies 2 and 3
    - Added zinc processing prerequisite to vehicle roboport 2 technology.
    - Added Science pack prerequisites to plasma defense technologies.
    - Added advanced electronics prerequisites to vehicle energy shield and laser defence technologies.
    - Added utility science pack prerequisite to vehicle solar energy 5.
Version: 0.18.0
Date: 23. 01. 2020
  Info:
    - Updated to work with Factorio 0.18
  Changes:
    - Change all recipe enabled = "false" lines to enabled = false
Version: 0.17.5
Date: 17. 06. 2019
  Changes:
    - Increased plasma explosion scale to 400% to reflect damage area.
Version: 0.17.4
Date: 03. 06. 2019
  Changes:
    - Added lead_target_for_projectile_speed to plasma turrets.
  Features:
    - Changed plasma projectile's laser damage type to new damage type plasma, made it the highest damage type, and creates a plasma sticker.
  Balancing:
    - reduced plasma blast radius from 11 to 8
Version: 0.17.3
Date: 19. 05. 2019
  Changes:
    - Recoloured the lights on robot charge pads 2 and 3.
  Bugfixes:
    - fixed laser defence 2 buffer capacity.
    - Fixed that Roboports weren't all supposed to cost steel plates
    - Fixed science pack replacements when Bobtech Logistic science pack exists.
Version: 0.17.2
Date: 02. 05. 2019
  Changes:
    - Added allow_robot_dispatch_in_automatic_mode to cargo wagons
Version: 0.17.1
Date: 22. 04. 2019
  Changes:
    - Vehicle Roboport no longer draws power. Like personal version.
    - Removed upgrade from all technologies
Version: 0.17.0
Date: 26. 02. 2019
  Info:
    - Updated to work with Factorio 0.17
  Changes:
    - Vehicle laser defence now shoot beams
Version: 0.16.2
Date: 09. 02. 2018
  Bugfixes:
    - Added clamp_position = true to plasma artillery. This should fix the min_range issue.
Version: 0.16.1
Date: 28. 01. 2018
  Changes:
    - Increase plasma cannon range to 54, 56, 58, 60, 62, 64 for the 6 tiers.
    - Increase projectile speed from 0.3 to 1.
    - Also added direction_deviation = 0 and range_deviation = 0 to plasma cannon
    - Changed fluid wagon grid type to not include "cargo-wagon", excluding roboports from being used.
    - Upgraded artillery cannon grid to armored type, and removed cargo-wagon, excluding roboports from being usable. 
    - Added armoured type grids to bob-artillery-wagon-2 and 3
Version: 0.16.0
Date: 19. 12. 2017
  Info:
    - Updated to work with Factorio 0.17
  Changes:
    - Added basic cargo wagon grid to Artillery Wagon.
    - Added icon_size lines.
    - perimeter changed to radius on plasma weapon for AOE damage.
Version: 0.15.2
Date: 31. 05. 2017
  Changes:
    - added Plasma cannon minimum range 20
Version: 0.15.1
Date: 14. 05. 2017
  Bugfixes:
    - Fixed a technology prerequisite on vehicle-big-turret-equipment-4
  Features:
    - Added vehicle roboport 2
Version: 0.15.0
Date: 03. 05. 2017
  Info:
    - Updated to work with Factorio 0.15
  Changes:
    - Updated all science packs
    - added alien artifact alternative to recipes.
    - adjusted laser defence stats (damage x 15 and power x 2 all round).
    - Added vehicle equipment grids from logistics and warfare mods to add to vehicles when this mod is installed.