Customizable Circuitry for Bob's


Customize circuit network component recipes and tech for Bob's Electronics mod. For early circuitry or even hardcore endgame combinators.

3 months ago
1.0 - 1.1
14260
Owner:
Zengineer
Source:
https://github.com/ZengineerIO/factor...
Homepage:
N/A
License:
GNU GPLv3
Created:
1 year, 11 months ago
Latest Version:
1.1.0 (3 months ago)
Factorio version:
1.0 - 1.1
Downloaded:
14260 times

Customizable Circuitry for Bob's

Customize recipes and tech for circuit network components (wires & combinators [incl. speaker & power switch]) with Bob's Electronics mod. Can be used for early circuitry or even for hardcore endgame combinators, because why wouldn't you.

Available startup settings:

  • Cable and circuit type for wire recipes can be selected. (Default option will be used in recipes if an unavailable component has been chosen)
  • A new setting to align the other logic components recipes with the wires recipes. (The old 'Cheaper combinators' setting will be overridden by this and will be removed in the future)
  • A new setting to adjust the technology for circuit network:
  • attempts to incorporate the cable and circuit selection into the prerequisites and tech cost.
  • Probably best used with Angel's mods.
  • SeaBlock/ScienceCostTweakerMod compatible.
  • Examples:
    • when used with copper cable or basic circuit board, the tech will have logistic science pack removed and some prerequisites changed.
    • silver cable adds silver smelting as prerequisite and chemical science pack to the tech. Same goes for the circuits.
    • without SeaBlock installed, rubber and insulated cable unlocks will be spread across wood processing 1 and electronics.
    • with ScienceCostTwearkerMod/SeaBlock(Pack) installed, the circuit will be limited to processing-unit