I manage to fix it on my local copy, at least, at the expense of not having the hydrazine generator at all. In the code that adds that generator there's a line that checks if bobrevamp is active before adding it. It needs to also check for bobplates, because hydrazine doesn't exist otherwise. That line exists in five prototype files, one each under entity, item and technology and two under migrations. With it changed it appears to work fine for me at least, and anyone with some knowledge of programming should be able to apply the same fix for themselves if they so desire.
I could be misunderstanding the error and maybe there's actually a way to fix it and still have the generator, but that works for me for now until Bob updates the mod.