Bob's Metals, Chemicals and Intermediates


Smelt extra ores into plates, and make useful intermediate products. A key part of the Bob's mods suite.

Content
8 months ago
0.13 - 1.1
256K
Manufacturing

b unknown key: "recipe-name.bob-oil-processing (Blueprint)"

4 years ago

i see unknown key: "recipe-name.bob-oil-processing (Blueprint)" at construction menu when I hover my mouse over the plan. in the plan it makes with 100 crude oil 50 Heavy fuel oil, 20 Light oil and 30 Liquid gas.

4 years ago

I loaded to double check. bob-oil-processing does indeed have a locale entry, it's named "Crude oil processing" in game.
However... you include a (Blueprint) on the end of the locale name... I have no idea what that is, its not from my mods.

4 years ago
(updated 4 years ago)

ok here is a list of my mods:
Arborium_Renewed 0.18.1
Bottleneck 0.11.5
DiscoScience 1.0.2
EvoGUI 0.4.501
FMEI 0.3.4
Squeak Through 1.8.0
Unit_Control 0.2.3
Warehousing 0.3.1
WhistleStopFactories 0.3.2
WideChests 3.1.0
base 1.0.0
belt-balancer 2.1.3
boblibrary 1.0.0
bobores 1.0.0
bobplates 1.0.2
bobpower 1.0.0
factoryplanner 1.0.11
flib 0.5.0
high-pressure-pipes 1.0.5
nixie-tubes 0.18.5
omnilib 4.0.4
reverse-factory 7.0.10
stdlib 1.4.5

and here is a screen:
https://i.imgur.com/n6E0OMq.png

4 years ago

It could be an odd issue with you not using the english locale...
See if installing the 3rd party locale extension mod helps.
https://mods.factorio.com/mod/boblocale

3 years ago
(updated 3 years ago)

i have the bob oil processing without locale AND the normal oil processing!
thx, with the mod all works :D i have the correct translations :D and is exists only one oil processing item :)

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