Bob's Modules


Expansion to the Modules system.

Content
4 months ago
0.13 - 1.1
216K
Manufacturing

g Item Name Conflict

2 months ago

Hello, I've been working on a new beacon overhaul mod and while integrating beacons from other mods, I've come across a few that use the same IDs for beacon items/entities/recipes. This is one of them. It uses "beacon-2" and "beacon-3" which are also used by Elgskred's Endgame Extension and Beacon 2.

This kind of conflict may not prevent the mods from functioning together, but it could change behavior in unintended ways, and can be inconvenient for other mods which aim for full compatibility and can otherwise rely on IDs of new items being unique per mod. My own mod has a workaround in this case, but I wanted to raise the topic anyway since it may affect other mods - migrating old IDs to new IDs is relatively simple to setup and would prevent any problems from arising due to this issue.

KiwiHawk β˜†
2 months ago

Yes, changing IDs is relatively simple. However it does break other mods which include compatibility changes. Bob's mods have been around for longer than most so are more likely to have dependents.

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