Bob's Modules


Expansion to the Modules system.

Content
16 days ago
0.13 - 2.0
240K
Manufacturing

Changelog

Version: 2.0.2
Date: 20. 04. 2025
  Changes:
    - Increased beacon stack sizes to match base game #406
Version: 2.0.1
Date: 05. 04. 2025
  Changes:
    - Added preset for Milestones mod #389
Version: 2.0.0
Date: 30. 03. 2025
  Changes:
    - Update for Factorio 2.0 #189
    - Removed Modules Lab #196
    - Rebalanced all of Bob's Modules, making it less over powered with default settings #269
      - Reduced number of module tiers from 8 down to 5
      - Added Quality modules
      - Removed pure speed, pure productivity, and green modules
      - Changed god modules to have a single tier (down from 5 tiers)
      - Added god module variants:
        - God module
        - God module (productivity)
        - God module (quality)
      - Moved the circuit / logic / processor boards up a tech tier
      - Rebalanced mod setting defaults
      - Updated beacon 2 & 3 effects
Version: 1.2.0
Date: 22. 12. 2023
  Changes:
    - Added Russian locale (thanks Eldrinn-Elantey!) #149
Version: 1.1.6
Date: 01. 01. 2023
  Changes:
    - Added basic compatibility for Industrial Revolution 2 #33
    - Added option to disable Modules Lab #97
Version: 1.1.5
Date: 06. 06. 2022
  Bugfixes:
    - Fixed module technology sort order #9
  Changes:
    - Prevent machines with no fluid input from showing electronics recipes with a fluid ingredient #5
Version: 1.1.2
Date: 06. 12. 2020
  Changes:
    - Renamed Effectivity to Efficiency in Locale
Version: 1.1.0
Date: 25. 11. 2020
  Info:
    - Updated to work with Factorio 1.1
  Changes:
    - Fixed several descriptions in mod settings.
Version: 1.0.0
Date: 16. 08. 2020
  Bugfixes:
    - Perform +0.001 on every stat calculation to prevent rounding down issues.
  Changes:
    - Renamed (In locale only) Raw speed and Raw productivity modules to Pure speed and Pure productivity.
    - Swaped colours around for productivity with raw productivity, and green with efficiency.
    - Productivity is now Red.
    - Pure Productivity is now Purple.
    - Green is now Green.
    - Efficiency is now Yellow.
Version: 0.18.5
Date: 16. 06. 2020
  Bugfixes:
    - Fixed for older versions of the game.
Version: 0.18.4
Date: 16. 06. 2020
  Changes:
    - Updated for Factorio 0.18.32
  Bugfixes:
    - Fixed beacon fast_replaceable_group and next_upgrade (To fix the upgrade planner)
Version: 0.18.3
Date: 23. 05. 2020
  Changes:
    - Removed MK from beacon name numbers.
Version: 0.18.2
Date: 17. 03. 2020
  Changes:
    - Added DiscoScience compatabillity
Version: 0.18.1
Date: 12. 03. 2020
  Changes:
    - Added Gold and Aluminium Processing prerequisites to Modules research.
    - Added science pack prerequisites to Effect Transmission research.
    - Added gem processing 2 prerequisite to level 5 module technologies
Version: 0.18.0
Date: 23. 01. 2020
  Info:
    - Updated to work with Factorio 0.18
  Changes:
    - Change all recipe enabled = "false" lines to enabled = false
  Bugfixes:
    - Added icon-size tags for all base game module change lists.
    - Fixed beacon icons
  Features:
    - Added fast_replaceable_group and next_upgrade to Beacons
Version: 0.17.4
Date: 17. 05. 2019
  Changes:
    - Removed polluting circuits from module merging technology, as no merged modules actually use them.
  Bugfixes:
    - Added allow_as_intermediate = false to all module combining recipes. This should cause hand crafting a no side effects high end module avoid trying to make the previous tier using the combine recipe.
Version: 0.17.3
Date: 22. 04. 2019
  Changes:
    - Removed upgrade from non-effect technologies
Version: 0.17.2
Date: 11. 03. 2019
  Balancing:
    - balanced technology prerequisites of effect transmission 1 and 3
  Bugfixes:
    - fixed that Productivity/Speed/Efficiency 2 requires advanced electronics 2 and P/S/E 3 requires production science pack research
Version: 0.17.1
Date: 26. 02. 2019
  Bugfixes:
    - fixed game breaking crash with productivity filters
Version: 0.17.0
Date: 26. 02. 2019
  Info:
    - Updated to work with Factorio 0.17 with no changes
Version: 0.16.0
Date: 19. 12. 2017
  Info:
    - Updated to work with Factorio 0.16
  Bugfixes:
    - Icon size tags all round!
    - Fixed lab graphics (and added HR version)
Version: 0.15.4
Date: 26. 09. 2017
  Changes:
    - Changed minimum per level from 1% to 0%
Version: 0.15.3
Date: 08. 05. 2017
  Balancing:
    - Multiply fluid values by 10.
  Bugfixes:
    - Option productivity costs speed should now actually work
    - removed conditional require: multiplayer checksum fix
Version: 0.15.2
Date: 01. 05. 2017
  Bugfixes:
    - Alien artifacts are checked before being used, if they don't exist, there's a hole in the recipe.(Gems are prefered anyway).
    - Added icon_size tag to all researchs and modules category.
Version: 0.15.1
Date: 01. 05. 2017
  Balancing:
    - Fixed beacon science
Version: 0.15.0
Date: 01. 05. 2017
  Info:
    - Updated to work with Factorio 0.15
  Features:
    - Added config options, more customisable than before too.
    - Added a lot of expensive recipes.