Rebalance of bob's beacons, so they have bigger radius, more module slots, but lesser combined effect of many beacons on one machine. inspired by mod Beacon Rebalance by wretlaw120
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.2 Date: 28. 06. 2025 Changes: - Fixed displaying modules in alt-mode on all of beacons
Version: 1.0.1 Date: 28. 06. 2025 Changes: - Fixed missing code part with supply area distance on all of beacons
Version: 1.0.0 Date: 28. 06. 2025 Changes: - edited beacon"profile" so they become less effective after 2-nd beacon - defalut beacon: module slots: 8, distribution effectivity: 1, distribution effectivity bonus per quality level: 0.1 - beacon mk2: module slots: 15, supply area distance: 14, distribution effectivity: 1, distribution effectivity bonus per quality level: 0.1, energy usage: 12 MW - beacon mk3: module slots: 20, supply area distance: 14, distribution effectivity: 1, distribution effectivity bonus per quality level: 0.1, energy usage: 20 MW