The way it works at the moment is that it's a calculated multiple of the base tier. Changing any specific one of them would make this difficult.
Also, Belts are very funky things, they need to be an exact multiple of a coded speed, otherwise the graphic of the belt doesn't match the speed of the items moving on it, 1.875. This number is derived because the speed value is stored in a fixed place number, and divided into "Pixels" which there are 32 in a tile. Basically 60 (Ticks per second) / 32 (Pixels per tile) gives you this number. (the exact math is more complicated, but that's the simple way to remember it). This multiplies up to 7.5 as the first "Nice" fraction, and 15 as the first whole number. So I chose 15 as the base speed.
A speed of 90/sec SHOULD work, but that basically means that as you progress up the tiers it goes... 1, 2, 3, 4, 6, so T5 gets double the bonus.
Also of interest to note is that if the belt overhaul is on, the speeds go up in different steps than if it's off.
Starting with Grey, T0.
On: 1, 2, 3, 4, 5, 6.
Off: 0.5, 1, 2, 3, 4, 5.
Though... before I even consider a change.... Why are you saying that the top tier is much more expensive than the others? The recipes are all identical, A quantity of gears and a quantity of plates, and maybe a quantity of bearings, of that specific tier, plus the previous belt IF the option to use the previous belt tier is on (more accurately, if you didn't turn it off), So why do you qualify Nitinol to be a huge cost increase over Titanium?