Bob's Logistics mod


Adds logistic related things.

Content
2 months ago
0.13 - 1.1
268K
Logistics

Changelog

Version: 1.2.2
Date: 21. 02. 2024
  Changes:
    - Removed Space Exploration compatibility changes. These have been moved to a separate compatibility mod #170
Version: 1.2.1
Date: 12. 01. 2024
  Bugfixes:
    - Fixed crash with Space Exploration and Squeak through #152
    - Fixed crash with Space Exploration and Krastorio 2 #154
    - Fixed log file warnings with AAI Loaders when Transport Belt Overhaul setting is disabled #158
    - Fixed Insert Drop Range Shortcut not working after loading a save game. This was also causing desyncs if the host had never saved and loaded #159
Version: 1.2.0
Date: 22. 12. 2023
  Bugfixes:
    - Fixed that Long-handed inserters were uncraftable when Inserter overhaul was disabled #113
    - Fixed that techs Railway 2 and Armoured Railway could not be researched when Pyanodons Industry mod was enabled #117
    - Hid custom input "Change inserter long range" if setting "Inserter Overhaul" is disabled #143
    - Fixed Inserter Entity Order #144
  Changes:
    - Added support for Space Exploration mod #88
    - Added support for AAI Loaders #109
    - Most Machines can now fill higher tier pipes when Bigger pipes is enabled #111
    - Added missing prerequisites #120
    - Added recipe Crude oil processing when other Bob's mods are not enabled #120
    - Moved solid fuel recipes to tech "Flammables" #120
    - Added Russian locale (thanks Eldrinn-Elantey!) #149
Version: 1.1.6
Date: 01. 01. 2023
  Bugfixes:
    - Fixed mod compatibility issue with upgradable Long handed inserters #41
    - Fixing accidental global variables #50
    - Fixing Infinite worker robot cargo size tech icon and level #52
    - Machines Showing In/Out Fluidbox arrows #66
  Changes:
    - Added Bigger pipes setting that increases capacity and throughput of higher tier pipes #35
    - Moved Long inserters 2 to blue science #51
    - Made Basic logistics tech ignore tech cost modifier #62
    - Updated belt and splitter icons to match new base game icons #70 #86
    - Made robochests and robo-charge-ports upgradable
Version: 1.1.5
Date: 06. 06. 2022
  Changes:
    - Tidied up technology prerequisites #12
  Bugfixes:
    - Prevent error if inserter capacity techs do not exist
    - Fixed logistics chests 2 and 3 sorting before vanilla logistics chests #24
Version: 1.1.3
Date: 09. 04. 2021
  Changes:
    - Belt speed overhaul can be used even if Belt overhaul is turned off.
    - Added "related_underground_belt" to belts for smart dragging feature.
Version: 1.1.2
Date: 06. 12. 2020
  Changes:
    - added allow_burner_leech = true to burner-inserter
Version: 1.1.1
Date: 26. 11. 2020
  Changes:
    - Added logistic-science-pack prerequisite to inserter-stack-size-bonus-1 technology.
    - Removed science pack prerequisites from toolbelt 2 to 4 technologies.
    - Removed Advanced electronics prerequisite from Stack inserter technology when inserter overhaul is turned on.
    - Changed checks for alloy-processing-1 to alloy-processing
  Features:
    - Added Steam powered inserter. Like the other steam powered entities, it runs faster with higher temperature steam.
Version: 1.1.0
Date: 25. 11. 2020
  Info:
    - Updated to work with Factorio 1.1
  Changes:
    - Adjusted roboport sounds.
  Balancing:
    - Adjusted the power consumption of Roboport 2.
    - Reduced energy capacity and increased energy flow limit of the Logistic Zone Expanders by 10x. (This should decrease charge time from an hour to less than a minute, but reduce battery time from an hour, to 6 minutes)
Version: 1.0.0
Date: 16. 08. 2020
  Changes:
    - Replaced a require (pump tank connection graphics) with a table.deepcopy off the original.
    - Makes use of new library function bobmods.lib.recipe.set_ingredients if it exists (difficulty-split safe version) for the roboport and construction/logistic robot recipes.
    - Updated logistics technology icons to match new base game.
Version: 0.18.9
Date: 30. 04. 2020
  Bugfixes:
    - Fixed issue where hand overrides wouldn't be applied to the placed inserter if it was your last inserter (Hand became empty by placing it)
    - Fixed Factorio 0.18.21 start-up crash
Version: 0.18.8
Date: 16. 04. 2020
  Changes:
    - Added RTGs as a prefered option for fusion powered robots.
    - Updated the Express/Ultimate (name depends if you have inserter overhaul turned on) inserters are now clones of fast/filter/stack/stack-filter vanilla inserters (Like the other inserter overhaul inserters) to fix issues with the 0.18.18 inserter sound update.
  Bugfixes:
    - Fixed library log error messages when Roboports are disabled.
    - Fixed icon mipmap log error messages
Version: 0.18.7
Date: 25. 03. 2020
  Changes:
    - Updated Nitinol and Copper tungsten pipe graphics.
Version: 0.18.6
Date: 22. 03. 2020
  Changes:
    - Removed character-logistic-slots and character-logistic-trash-slots technology references from science pack changes.
Version: 0.18.5
Date: 17. 03. 2020
  Changes:
    - Added Expensive mode pipe recipes.
    - Removed character Logistic slots upgrades (for 0.18.13, you now have infinite once unlocked)
    - Changed prerequisite for the infinite logistic trash slot upgrade to Logistic Robots.
Version: 0.18.4
Date: 12. 03. 2020
  Bugfixes:
    - Fixed crash when placing inserter.
Version: 0.18.3
Date: 12. 03. 2020
  Changes:
    - Changed the description for Inserter Overhaul option.
    - Added Advanced Electronics prerequisite to Modular Roboports, and Logistic/Construction robotics.
    - Added science pack prerequisites to Modular roboports, robotics and Logistic system technologies.
    - Changed fluid_box height of all pumps to 4, to match base game.
    - Updated the inserter hand position overrides to explicitly check for holding the item (or ghost) of the inserter being placed.
    - Added Zinc Processing prerequisite to fluid handling 3
    - Added Logistic science pack and Tungsten alloy processing prerequisites to Fluid handling 4
    - Added science packs prerequisites to Logistic systems and Modular roboports research 
    - Added Logistic science pack and Advanced electronics 2 to Armoured railway 2.
    - Added Tungsten Alloy Processing and Nitinol Processing prerequisites to Advanced Logistic and Construction Robotics 3
    - Added utility science pack prerequisite to logistics 5
Version: 0.18.2
Date: 28. 01. 2020
  Bugfixes:
    - Fixed Robot sounds.
Version: 0.18.1
Date: 25. 01. 2020
  Bugfixes:
    - Fixed error with fusion powered logistic/construction robots when vehicle equipment mod is not installed.
Version: 0.18.0
Date: 23. 01. 2020
  Info:
    - Updated to work with Factorio 0.18
  Changes:
    - Change the recipe for fusion powered robots to use vehicle-fusion-cell (and prerequisite) if it exists instead of fusion-reactor-equipment
  Bugfixes:
    - Fixed Icon name for Locomotive (It's no longer Diesel Locomotive)
    - Added icon_size = 64, icon_mipmaps = 4, to entities that use Base game icons
    - Added icon-size tags for all base game construction/logistics robots change lists.
    - Fixed that Bob's Adjustable Inserters mod didn't properly disable inserter hand position overrides. (could be a problem if you added bob's inserters to an old game using Logistics.)
  Features:
    - Added an event when inserter positions are changed, detailed here: https://forums.factorio.com/viewtopic.php?p=474709#p474709
Version: 0.17.17
Date: 13. 10. 2019
  Bugfixes:
    - Fixed turbo inserter locale entries.
    - Fixed "Mod contents are different even though versions are the same" error.
Version: 0.17.16
Date: 03. 09. 2019
  Features:
    - Added Storage tank with pipe connections in all 4 corners.
  Bugfixes:
    - Fixed pump bounding box change causing error.
Version: 0.17.15
Date: 08. 08. 2019
  Changes:
    - changed inserter graphic definitions to be friendlier to other mods.
    - updated all inserter stats.
    - Reverse some 0.17.60 changes
    - Fixed science packs for modular roboport technology.
  Bugfixes:
    - Fixed possible inserter locale name overrides where there shouldn't have been.
Version: 0.17.14
Date: 15. 07. 2019
  Changes:
    - Moved pump next update to bob-pump-2 to the data-updates phase.
    - Reworked the inserter overhaul to not break (delete wires and filters etc) vanilla blueprints.
Version: 0.17.13
Date: 01. 07. 2019
  Changes:
    - Change all recipe enabled = "false" lines to enabled = false
  Bugfixes:
    - Fixed underground belt bounding boxes causing an error in 0.17.53.
Version: 0.17.12
Date: 27. 06. 2019
  Features:
    - Added Top up valve, lets fluid flow if the output pipe is less than 20% full.
    - Added an option to disable new trains.
Version: 0.17.11
Date: 17. 06. 2019
  Changes:
    - Changed belt speed overhaul default to false, as the speeds aren't what I originally intended (0.17 only works correctly with multiples of 1.875)
    - Increased some train plasma resistances.
    - Added solder to robot brain recipes.
  Features:
    - Added overflow valve
  Bugfixes:
    - Minor fix to Storage tanks.
    - Fix possible issue with Miniloaders mod.
  Balancing:
    - Changed all pipe (but not UG) stack sizes to 100
Version: 0.17.10
Date: 03. 06. 2019
  Changes:
    - Added plasma resistances to trains.
Version: 0.17.9
Date: 17. 05. 2019
  Changes:
    - New titanium chest graphics.
    - Added animated port to the top of the new logistic chests.
    - Recoloured Robochests and added HR Door animation.
    - Recoloured the lights on robot charge pads 2 and 3.
    - Adjusted Logistic zone expander to include an antenna on top instead of a chargepad. It was misleading as it hasn't had a charge pad for a long time.
    - Included HR Antenna graphics for LZE and LZI.
    - Added tier colours and HR graphics to the Roboports.
Version: 0.17.8
Date: 11. 05. 2019
  Changes:
    - Added higher tiers of repair packs.
    - Added "infinite" (max level 10) logistic trash slots research.
Version: 0.17.7
Date: 22. 04. 2019
  Changes:
    - Removed upgrade from non-effect technologies
    - Renamed bob-infinite-worker-robots-storage technologiy to bob-infinite-worker-robots-storage-1 to make it display a number
    - Fixed iron underground pipe fast replace (And all other methods such as upgrade planner)
    - Changed default value of belt speed overhaul speed per level to 15. strange things happen unless you use specific numbers (multiples of 3.75)
Version: 0.17.6
Date: 31. 03. 2019
  Changes:
    - Renamed worker-robots-storage-4 technologiy to bob-infinite-worker-robots-storage to fix the Factorio 0.17.23 technology name issue when used with Big bags mod.
    - Added Space science pack technology prerequisite to infinite research.
Version: 0.17.5
Date: 29. 03. 2019
  Features:
    - Added options for fluid wagon and storage tank size base. this is the MK1 size and higher tiers will scale up accordingly.
  Balancing:
    - Logistics 3 now has Logistics 2 as a prerequisite
    - Adjusted costs of Logistics 2, 3, 4 and 5, costs changing depending on Inserter overhaul being enabled.
    - Reduced cost of Fluid wagon technology.
  Bugfixes:
    - Renamed bob-logistics technologies to logistics to fix the Factorio 0.17.23 non-contiguous technology name issue.
Version: 0.17.4
Date: 21. 03. 2019
  Changes:
    - Removed Lubricant from Logistics 3 research.
  Balancing:
    - Updated pipe cost of underground pipes to match tiers.
Version: 0.17.3
Date: 16. 03. 2019
  Balancing:
    - Removed pump pollution
Version: 0.17.2
Date: 11. 03. 2019
  Features:
    - added pipes for nitinol and copper-tungsten
  Changes:
    - Change fast replace group of underground pipes to pipe
    - Updated underground belt icons
    - Reworked inserter technology around fast inserters.
  Bugfixes:
    - Fixed belt non-HR graphics out of alignment.
    - Fixed wrong belts on basic underground belt.
    - Fixed mining times of belts and pipes
    - Fixed train wagons and locomotive had no sprite in map view
Version: 0.17.1
Date: 26. 02. 2019
  Bugfixes:
    - Fixed game breaking error when placing with a ghost inserter in hand.
Version: 0.17.0
Date: 26. 02. 2019
  Info:
    - Updated to work with Factorio 0.17
  Changes:
    - Toolbelt technology now gives +10 inventory space, and adds levels of character inventory space to the end.
  Features:
    - Added upgrade planner defaults to Belts (and UG and Splitter)
    - Added upgrade planner defaults to Inserters (and stack)
    - Added upgrade planner defaults to Chests
    - Added upgrade planner defaults to Storage tanks
    - Added upgrade planner defaults to Pumps
Version: 0.16.23
Date: 10. 06. 2018
  Balancing:
    - Ultimate inserters now have 200 health in non-overhaul mode.
    - All inserters have a health update in overhaul mode (in steps of +25 health per tier starting 100 for burner up to 225 for ultimate)
  Bugfixes:
    - Fixed underground belt selection box offset.
  Changes:
    - Added fast replace restrictions to belts, so it shouldn't turn splitters into belts while moving.
Version: 0.16.22
Date: 11. 04. 2018
  Bugfixes:
    - Fixed crash when researching long inserters technology completes.
Version: 0.16.21
Date: 11. 04. 2018
  Changes:
    - removed high-tech-science-pack from logistic system 2.
    - Updated the logistic robot technology icons to use new robot graphics.
    - Updated the Logistic tab icon too.
    - The long toggle can only be used if inserter overhaul is turned on.
    - The inserter configuration button only appears if the inserter overhaul is turned on.
  Bugfixes:
    - Fixed storage tanks used 4 directions instead of 2.
  Balancing:
    - Moved long handed technology to Logistics.
  Features:
    - added remote.call("boblogistics", "blacklist_inserter", inserter_name) to prevent inserter configuration from being able to configure this inserter
    - added remote.call("boblogistics", "blacklist_inserters", table_of_inserter_names) same as above for multiple entries at once.
Version: 0.16.20
Date: 03. 04. 2018
  Bugfixes:
    - Fixed Green and Purple underground belt cover graphic allignment for real.
  Features:
    - Added an option to make the belt speed change as part of belt overhaul optional.
Version: 0.16.19
Date: 31. 03. 2018
  Bugfixes:
    - Deleted a problem migration script.
    - fixed offset green inserter base
    - Fixed green and purple belt cover alignment
  Changes:
    - Cleaned up the description of some settings.
    - Add coloured bot graphics by zombiee
Version: 0.16.18
Date: 31. 03. 2018
  Bugfixes:
    - Fixed basic splitter funky animation.
    - Fixed the functions for pipe distance, and added similar functions for belt speed and distance.
  Changes:
    - Distances and speeds are now fully tweaked in the data phase.
    - Updated Transport belt overhaul. turning it off now sets things back to how they were in 0.16.7
Version: 0.16.17
Date: 30. 03. 2018
  Bugfixes:
    - Fixed a sprite name error for black underground belts.
Version: 0.16.16
Date: 30. 03. 2018
  Changes:
    - Removed pipe size (english) locale entries.
    - Swapped green and purple colours around.
    - Removed the option for final tier belts (they're always on now)
  Bugfixes:
    - Added a check to not apply the inserter long-handed over-ride if the entity is revived.
  Features:
    - Added belt overhaul option (it only overhauls belt speeds, and adds black underground and splitter)
    - Added underground distance overhaul option and values options to set belt and pipe underground distances.
Version: 0.16.15
Date: 16. 03. 2018
  Bugfixes:
    - Fixed that fast stack and fast stack filter inserters would deconstruct into express versions
  Balancing:
    - removed steel bearings from red belts and related entities.
  Changes:
    - Added Zombiee's high res pipe graphics with permission.
    - Changed all pipe sizes to 1.
    - Adjusted Roboport (and related items) MK2 recipes to not use steel
    - cleaned up some roboport related tab ordering.
Version: 0.16.14
Date: 13. 03. 2018
  Changes:
    - Lab now costs basic belt instead of yellow.
    - Removed "not-on-map" flag from train entities.
    - Added filter to storage chest
    - cleaned up logistics crafting tabs.
Version: 0.16.13
Date: 13. 03. 2018
  Balancing:
    - Changed the cost of yellow belts down to 2 plates 2 gears.
  Changes:
    - Yellow belt and related entities take tin plate instead of iron.
Version: 0.16.12
Date: 12. 03. 2018
  Bugfixes:
    - Fixed scripting error if inserter overhaul was turned off.
Version: 0.16.11
Date: 12. 03. 2018
  Bugfixes:
    - Fixed .png.png issue with express inserters graphics.
Version: 0.16.10
Date: 11. 03. 2018
  Changes:
    - Added an icon overlay for inserters to more easily identify filter
    - Changed back to using base game items and recipes so that other mods that use these items still work.
    - Removed bearings cost from red inserters to allow them to be crafted in an assembling machine 2
  Features:
    - Added an option to make the change to inserters optional (you may need to check express filter inserter recipe, it seems the old version was missing gear wheels)
    - Moved basic inserter to standard logistics tab.
    - Added Long range hotkey (SHIFT + L) changes both the pickup and drop tile distance to toggle long handed inserter mode.
Version: 0.16.9
Date: 10. 03. 2018
  Changes:
    - All "new" inserters are known internally by their colour
    - All "old" inserters still exist and have an item to build them (to not break old worlds, and maintain blueprints to work) but when removed give their equivalent new type item.
    - Added yellow filter inserter on Electronics
    - Added Red stack and stack filter inserters
    - Added checks to use Cobalt steel gears and bearings if they exist.
    - All existing "old" items and recipes are migrated to their new equivalent.
    - Added a script to auto-migrate old inserter entities to their new equivalent on blueprint place.
Version: 0.16.8
Date: 10. 03. 2018
  Changes:
    - Added HR green/purple (ug)belt/splitter graphics.
    - Added Basic transport Belt (belt only)
    - Added Turbo inserters as Tier 4.
    - Added Fast filter inserter
    - Reworked all inserter graphics to colour code by tier
    - Science pack 2(green) costs Basic transport belt(grey) instead of standard(yellow)
    - Added option for belts to cost previous tier.
    - Added option for inserters to cost previous tier.
    - Reworked all the belt and related entity recipes.
    - Re-added a cut down inserters pre-place menu with long inserters option only.
    - Reworked all the inserter recipes.
    - Tier 1 - Standard (no prefix) - Yellow - Costs Iron.
    - Tier 2 - Fast - Red - Costs Steel
    - Tier 3 - Express - Blue - Costs Brass and Aluminium
    - Tier 4 - Turbo - Green - Costs Titanium
    - Tier 5 - Ultimate - Purple - Costs Nitinol
Version: 0.16.7
Date: 20. 02. 2018
  Balancing:
    - Increased request slots of MK3 buffer and requester chests to 24.
  Changes:
    - Updated valve locale entry to be something more compatible.
    - Recoloured Titanium chest (and as a result MK3 Logistic chests) to make it more obvious
  Features:
    - Added an option to disable roboports, making it so you have to use the modular parts. (disables base game recipe, but not entity/item.)
Version: 0.16.6
Date: 06. 02. 2018
  Changes:
    - Removed redundant technologies: More inserters and Near inserters (and their icons)
    - Added Production/Blue science pack to inserter-stack-size-bonus-3 (Depending if bobtech is installed)
    - Added Hi-tech science pack to inserter-stack-size-bonus-4
    - Added infinite researches for inserter and stack inserter stack size increase. (+1 for inserter and +3 for stack inserter per level)
Version: 0.16.5
Date: 05. 02. 2018
  Changes:
    - changed logistic roboport flag to goes-to-main-inventory
    - updated graphics and added dynamic recipe of Logistic chests MK2 to use brass chest
  Balancing:
    - added missing piercing damage resistance to fluid wagons
    - increased cost of Logistics 4 and 5
  Features:
    - Added infinite research to robot carry capacity.
    - Added Brass chest (64 slots) and Titanium chest (80 slots)
    - Added Logistic chests MK3.
Version: 0.16.4
Date: 20. 01. 2018
  Bugfixes:
    - Fix that Robotics 3 and Advanced Robots 2 required a Production science pack instead of Logistic.
    - Fix that roboport was still unlockable by construction/logistic robotics when recipe was overwritten for modular.
    - Fixed that Logistics 4 had production science pack instead of science pack 3
    - Fixed LZE circuit network connection.
    - Fixed Valve circuit network connection.
  Balancing:
    - Fluid wagons now cost only 1 fluid storage tank each.
    - Removed fluid wagon x3 capacity multipliers, to bring them in line with base game (1 = 25k, 2 = 37.5k, 3 = 50k, A1 = 25k, A2 = 37.5k)
    - All fluid wagon weights changed to bring them in line with base game (1 = 1000, 2 = 1500, 3 = 2000, A1 = 2000, A2 = 2500)
    - Armored cargo wagon 2 weight increased to 2500 (was 2000, same as A1, when it can carry more cargo, so should have the +500 like 1 to 2, and 2 to 3)
    - Construction Robot Technology now unlocks only Storage chest
    - Logistic Robot Technology now unlocks Passive provider and requester chests.
    - Logistic system technology now unlocks active provider and buffer chests.
    - Balanced robot costs when flying robot frames are turned off.
Version: 0.16.3
Date: 28. 12. 2017
  Changes:
    - removed GUI locale entries
    - Changed fast replace group of green and purple underground belts and splitters to "transport-belt" to match new base game.
Version: 0.16.2
Date: 25. 12. 2017
  Bugfixes:
    - Fixed inserter wire connections
  Changes:
    - Added resistances to logistic robots
  Features:
    - Added fusion powered versions of MK4 robots
Version: 0.16.1
Date: 22. 12. 2017
  Bugfixes:
    - Fixed fluid wagons for Factorio 0.16.7.
  Changes:
    - Divided wind resistance by 5 to equate to the new base game values.
Version: 0.16.0
Date: 19. 12. 2017
  Info:
    - Updated to work with Factorio 0.16
  Changes:
    - Removed inserter pre-place GUI stuff
    - updated storage tank graphics
  Bugfixes:
    - Fixed circuit wire connections
    - Icon_size fix
    - underground belt fix
  Features:
    - Added buffer 2 logistic chest
Version: 0.15.6
Date: 01. 06. 2017
  Bugfixes:
    - Add inserter config fix for 0.15.17
    - fix logistics button off centre
Version: 0.15.5
Date: 14. 05. 2017
  Changes:
    - Changed logistics 4 technology cost to 1+2+3+L and 5 to 1+2+3+L+H
    - changed character logistics slots max level to 20, and changed cost formula to double each level
Version: 0.15.4
Date: 10. 05. 2017
  Changes:
    - all my added robotics and robots researches now require an extra tier science pack
    - Removed production and high tech pack requirement from Logistic system
  Bugfixes:
    - Fixed valve. Since it's based on the storage tank, which is now two_direction_only = true, and the entity type is true by default. I set it to false.
Version: 0.15.3
Date: 10. 05. 2017
  Bugfixes:
    - removed conditional require: multiplayer checksum fix
    - Fixed Valve locale entry
  Changes:
    - Move long inserter unlock from Automation to Long inserters 1 research.
    - Belt recipe ballance
    - character-logistic-slots-10 is now infinitely researchable.
    - Replaced a lot of production science packs with logistics if it exists
    - Added infinite research for logistic slots, and calculated research for inventory size
Version: 0.15.2
Date: 04. 05. 2017
  Bugfixes:
    - added icon_size to category.
    - fixed logistic system 2 icon size.
    - Fixed Valve error.
  Changes:
    - Increased roboport construction range slightly to bring in line with new roboport ranges.
Version: 0.15.1
Date: 02. 05. 2017
  Bugfixes:
    - fixed a minor science pack issue.
Version: 0.15.0
Date: 02. 05. 2017
  Info:
    - Updated to work with Factorio 0.15
  Changes:
    - Did the usual (Make things work, science updates etc.)
    - Upgraded train and cargo wagon graphics to HD, Added fluid wagon
    - Converted "small pump" to new "pump" specifications.
    - Lots of other small patches.
    - Added config options too. Vehicle equipment grids removed.