Bob's Logistics mod


Adds logistic related things.

Content
11 months ago
0.13 - 1.1
294K
Logistics

g [Request]Bob's Logistics needs wood

2 years ago
(updated 2 years ago)

Hey i found out that the grey splitter need wood to Automaten the splitter and bobs warfare needs wood too u need wood to craft cotton {
type = "recipe",
name = "gun-cotton",
category = "crafting-with-fluid",
subgroup = "bob-resource",
energy_required = 1,
enabled = false,
ingredients =
{
{type="fluid", name="sulfuric-acid", amount=10},
{"wood", 1},
},
result = "gun-cotton",
result_count = 1,
},
Maybe make an option to remove wood from the recipes

2 years ago

Or you could just add Bob's Greenhouses mod and automate wood production? 🙂

2 years ago

nevertheless, it is not in the dependency list at bobs logistic and that will probably cause confusion for other players because I felt like I had to look for 30 minutes for mods where you could automate wood, let alone search the whole tech tree where wood is needed

2 years ago

It's not a dependency, because it's not a requirement for the mod to function, either literally in code, or in gameplay.
The dependency system exists for functionality reasons, to tell the game that it needs this other mod installed first to be functional, or to load the other mod before this one.

Also, bobplates (MCI, Metals, Chemicals and Intermediates) lets you craft synthetic wood from oil.

And wood itself is part of the base game.

There are options, and I don't want to force players to do anything. You are free to use just one of my mods, or all of them, gain useful or required parts from my own mods, or alternate methods.

So... that's why it's not a dependency.

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