Robot Attrition and Space Exploration use those interfaces, if I recall correctly, I stumbled over this link when trying to understand the code:
https://lua-api.factorio.com/latest/LuaRemote.html
Maybe it would be enough to unregister those interfaces, leading the calls into the void, or replacing those interfaces by identical ones.
Robot attrition would still execute, and still waste UPS on those checks, but would simply multiply everything by 0.
The advantage would be that no code changes would be necessary and that it could be distributed without violating the licenses of the other two mods.
Another approach could be to create a fake robot attrition mod, with the same ID, but no code inside, so the dependencies would be satisfied.
Also, the crash rates, that are stored in global variables could be overwritten, but I think that would have to be done regularly and I don't know when.
I'm not sure yet what would be the best approach though, and what might work and what not, e.g. as in interface remove calls being limited to the registering mod or whatever.
Unfortunately, I can not invest the time required to learn and experiment with those ideas right now. I'll start another SE+K2 with a co-worker soon:tm:. We're both software developers, so maybe if it bothers us enough, we'll put playing aside for a while and look into creating a mod ourselves. Chances are pretty low though I guess, hence my attempt to motivate someone else to do it and provide limited help.