Adds logistic related things.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Can't turn off modular roboports. Changing the mod-settings doesn't seem to work. Even after reload - roboports are still modular.
All new roboports (MK2+) are always modular. The option is to override the recipe for the base game roboport.