I just started another playthrough with this mod and saw the change used to 'fix' this bug.
The base issue I was trying to point out is that it is best for balance if Long Inserters 2 and More Inserters 2 are behind blue science instead of purple science. This is particularly true in cases like seablock where the recipes are complex enough to require more inserter options.
I would request that this fix be reverted.
(If you still want a fix I would suggest changing the depedency to inserter capacity bonus 3 if Bob Logistics is absent)