it should exist...
snipped quotes to show only the important information.
script.on_configuration_changed(function(event)
for i, player in pairs(game.players) do
bobmods.inserters.create_global_table(player.index)
end
end)
therefore on update it should rebuild the table.
function bobmods.inserters.create_global_table(player_index)
if not global.bobmods then global.bobmods = {} end
if not global.bobmods.inserters then global.bobmods.inserters = {} end
if not global.bobmods.inserters.blacklist then global.bobmods.inserters.blacklist = {} end
end
and rebuilding the table adds the variable blacklist as an empty table.
anyway, what I'm saying is, I see no reason why it should do this.
you could try disable bob's Inserters, load game, (mod doesn't exist, global table should be deleted) save game, enable bob's inserters, and when you load a game the table will be rebuilt and should make the error go away.