Mods introducing new content into the game.
Version: 1.2.0 Date: 22. 12. 2023 Bugfixes: - Fixed giant fire spitter changing colour when attacking #137 - Added Russian locale (thanks Eldrinn-Elantey!) #149
Version: 1.1.6 Date: 01. 01. 2023 Bugfixes: - Fixing accidental global variables #50
Version: 1.1.5 Date: 06. 06. 2022 Changes: - Hid small alien artifact when not used #12
Version: 1.1.1 Date: 26. 11. 2020 Changes: - Removed the old unused fire patch
Version: 1.1.0 Date: 25. 11. 2020 Info: - Updated to work with Factorio 1.1 Changes: - Added a change for build_base_evolution_requirement when harder enemies spawn sooner is enabled. - Changed all spitter and worm attacks to use streams (like in base)
Version: 1.0.0 Date: 17. 08. 2020 Info: - Updated to 1.0 with no changes
Version: 0.18.5 Date: 23. 05. 2020 Changes: - Removed Stickers (Damage over Time effects) from Giant Fire/Poison biters.
Version: 0.18.4 Date: 24. 04. 2020 Changes: - Added a few missing lines to enemies code from base game. Balancing: - Increased regular Alien artifact drop rate from Elemental(The ones added by this mod) biters/spitters with all coloured artifacts turned on. (and other minor loot change tweaks)
Version: 0.18.3 Date: 22. 03. 2020 Changes: - Fixed Alien artifact crafting recipes so that crafting coloured artifacts from basic aren't disabled when you turn off small artifacts.
Version: 0.18.2 Date: 12. 03. 2020 Changes: - Update poison sticker damage tick. - Changed small poison cloud to new format. - Fire and Poison spitters/worms no longer cause Poison/Fire stickers. - Badass Behemoths cause poison sticker instead of fire sticker.
Version: 0.18.1 Date: 28. 01. 2020 Bugfixes: - Fixed Worm, Biter and Spitter sounds.
Version: 0.18.0 Date: 23. 01. 2020 Info: - Updated to work with Factorio 0.18 Bugfixes: - Fixed icons (you only see them in map editor mode) Balancing: - Reduced pollution_to_join_attack on all enemies. - Elemental nests will absorb pollution faster
Version: 0.17.7 Date: 03. 06. 2019 Changes: - Added build_base_evolution_requirement to spawners. - Giant Biters and above can deal fire/poison sticker too. Bugfixes: - Fixed giant worm's hole size. Features: - Added damage type Plasma - Added poison sticker (DOT) to some poison damage weapons Balancing: - Adjusted all biter/spitter resistances a little. - Reduced Liviathan health a fair bit if the health boost option is turned off. (A quater for biters, a fifth for spitters) - Increased small poison cloud damage rate
Version: 0.17.6 Date: 25. 05. 2019 Bugfixes: - Fixed odd looking biter and spitter corpses.
Version: 0.17.5 Date: 22. 05. 2019 Changes: - Changed spawner colours to make them more unique. - Increased my worm turret prepare distance Bugfixes: - Fixed odd looking worms.
Version: 0.17.4 Date: 11. 04. 2019 Bugfixes: - Fixed crash when health overhaul was enabled and super nest disabled.
Version: 0.17.3 Date: 11. 04. 2019 Changes: - Changed Bob's spawner enemy spawns to be more in line with new base game. - Bob's nests spawn further out from the starting area. - Spitters and Worms will now target their spit to a position ahead of you and not home like 0.17 base game spit projectiles. Features: - Added option to choose Leviathan spawn frequency (at Evolution Factor 1.0) - Added option to allow harder enemies to spawn at a lower Evolution Factor level - Added option to increase the health of most bob enemies between huge and behemoth - Added option to add a higher tier spawner
Version: 0.17.2 Date: 14. 03. 2019 Bugfixes: - fix for 0.17.12 pollution changes
Version: 0.17.1 Date: 26. 02. 2019 Bugfixes: - Colours fix
Version: 0.17.0 Date: 26. 02. 2019 Info: - Updated to work with Factorio 0.17 Changes: - Change artifacts to enabled by default
Version: 0.16.0 Date: 19. 12. 2017 Info: - Updated to work with Factorio 0.16 - perimeter -> radius on AOE damage - icon_size tags added.
Version: 0.15.2 Date: 09. 05. 2017 Changes: - removed conditional require: multiplayer checksum fix - Base game nests should now drop alien artifacts - full stat rebalance to match base game changes - Leviathan health multiplied by 10 to make them more of a boss
Version: 0.15.1 Date: 28. 04. 2017 Features: - Added the ability to use 1 coloured artifact and 5 normal to make 5 coloured artifacts.
Version: 0.15.0 Date: 27. 04. 2017 Info: - Updated to work with Factorio 0.15 Changes: - Had to update 1 base game function call. - Re-added base game artifacts. - Artifacts are disabled by default. Features: - Added config option for biters/spitters dropping small artifacts.