Bob's Enemies


Adds a few harder enemies.

Content
10 months ago
0.13 - 1.1
248K
Enemies

Changelog

Version: 1.2.0
Date: 22. 12. 2023
  Bugfixes:
    - Fixed giant fire spitter changing colour when attacking #137
    - Added Russian locale (thanks Eldrinn-Elantey!) #149
Version: 1.1.6
Date: 01. 01. 2023
  Bugfixes:
    - Fixing accidental global variables #50
Version: 1.1.5
Date: 06. 06. 2022
  Changes:
    - Hid small alien artifact when not used #12
Version: 1.1.1
Date: 26. 11. 2020
  Changes:
    - Removed the old unused fire patch
Version: 1.1.0
Date: 25. 11. 2020
  Info:
    - Updated to work with Factorio 1.1
  Changes:
    - Added a change for build_base_evolution_requirement when harder enemies spawn sooner is enabled.
    - Changed all spitter and worm attacks to use streams (like in base)
Version: 1.0.0
Date: 17. 08. 2020
  Info:
    - Updated to 1.0 with no changes
Version: 0.18.5
Date: 23. 05. 2020
  Changes:
    - Removed Stickers (Damage over Time effects) from Giant Fire/Poison biters.
Version: 0.18.4
Date: 24. 04. 2020
  Changes:
    - Added a few missing lines to enemies code from base game.
  Balancing:
    - Increased regular Alien artifact drop rate from Elemental(The ones added by this mod) biters/spitters with all coloured artifacts turned on. (and other minor loot change tweaks)
Version: 0.18.3
Date: 22. 03. 2020
  Changes:
    - Fixed Alien artifact crafting recipes so that crafting coloured artifacts from basic aren't disabled when you turn off small artifacts.
Version: 0.18.2
Date: 12. 03. 2020
  Changes:
    - Update poison sticker damage tick.
    - Changed small poison cloud to new format.
    - Fire and Poison spitters/worms no longer cause Poison/Fire stickers.
    - Badass Behemoths cause poison sticker instead of fire sticker.
Version: 0.18.1
Date: 28. 01. 2020
  Bugfixes:
    - Fixed Worm, Biter and Spitter sounds.
Version: 0.18.0
Date: 23. 01. 2020
  Info:
    - Updated to work with Factorio 0.18
  Bugfixes:
    - Fixed icons (you only see them in map editor mode)
  Balancing:
    - Reduced pollution_to_join_attack on all enemies.
    - Elemental nests will absorb pollution faster
Version: 0.17.7
Date: 03. 06. 2019
  Changes:
    - Added build_base_evolution_requirement to spawners.
    - Giant Biters and above can deal fire/poison sticker too.
  Bugfixes:
    - Fixed giant worm's hole size.
  Features:
    - Added damage type Plasma
    - Added poison sticker (DOT) to some poison damage weapons
  Balancing:
    - Adjusted all biter/spitter resistances a little.
    - Reduced Liviathan health a fair bit if the health boost option is turned off. (A quater for biters, a fifth for spitters)
    - Increased small poison cloud damage rate
Version: 0.17.6
Date: 25. 05. 2019
  Bugfixes:
    - Fixed odd looking biter and spitter corpses.
Version: 0.17.5
Date: 22. 05. 2019
  Changes:
    - Changed spawner colours to make them more unique.
    - Increased my worm turret prepare distance
  Bugfixes:
    - Fixed odd looking worms.
Version: 0.17.4
Date: 11. 04. 2019
  Bugfixes:
    - Fixed crash when health overhaul was enabled and super nest disabled.
Version: 0.17.3
Date: 11. 04. 2019
  Changes:
    - Changed Bob's spawner enemy spawns to be more in line with new base game.
    - Bob's nests spawn further out from the starting area.
    - Spitters and Worms will now target their spit to a position ahead of you and not home like 0.17 base game spit projectiles.
  Features:
    - Added option to choose Leviathan spawn frequency (at Evolution Factor 1.0)
    - Added option to allow harder enemies to spawn at a lower Evolution Factor level
    - Added option to increase the health of most bob enemies between huge and behemoth
    - Added option to add a higher tier spawner
Version: 0.17.2
Date: 14. 03. 2019
  Bugfixes:
    - fix for 0.17.12 pollution changes
Version: 0.17.1
Date: 26. 02. 2019
  Bugfixes:
    - Colours fix
Version: 0.17.0
Date: 26. 02. 2019
  Info:
    - Updated to work with Factorio 0.17
  Changes:
    - Change artifacts to enabled by default
Version: 0.16.0
Date: 19. 12. 2017
  Info:
    - Updated to work with Factorio 0.16 
    - perimeter -> radius on AOE damage
    - icon_size tags added.
Version: 0.15.2
Date: 09. 05. 2017
  Changes:
    - removed conditional require: multiplayer checksum fix
    - Base game nests should now drop alien artifacts
    - full stat rebalance to match base game changes
    - Leviathan health multiplied by 10 to make them more of a boss
Version: 0.15.1
Date: 28. 04. 2017
  Features:
    - Added the ability to use 1 coloured artifact and 5 normal to make 5 coloured artifacts.
Version: 0.15.0
Date: 27. 04. 2017
  Info:
    - Updated to work with Factorio 0.15
  Changes:
    - Had to update 1 base game function call.
    - Re-added base game artifacts.
    - Artifacts are disabled by default.
  Features:
    - Added config option for biters/spitters dropping small artifacts.