Mods introducing new content into the game.
Version: 2.0.2
Date: 22. 06. 2025
Changes:
- Added uk locale #176
- Added zh-TW locale #432
Bugfixes:
- Fixed crash with enable-all-features mod without Quality mod #416
- Fixed Capture bot rocket #419
- Fixed spawners not dropping artifacts #438
Version: 2.0.1
Date: 05. 04. 2025
Changes:
- Minor mod compatibility changes #368
- Revised pollution settings for easier early game #379
- Added preset for Milestones mod #389
Bugfixes:
- Fixed typo "Elecrtic breed" #376
Version: 2.0.0
Date: 30. 03. 2025
Info:
- Update for Factorio 2.0 #189
Features:
- Enemies have been fleshed out into 7 complete factions, each with 8 tiers of mobs. Detailed information on each faction is available in the Factoriopedia.
- The basic faction emphasizes acid with slowing effects, and later on will generate extra obstacles that can't easily be removed by robots.
- The piercing faction features ranged attacks that use high-speed projectiles, and will speed up when damaged.
- The electric faction uses paralyzing acid that will slow you down greatly, but only briefly. Electricity speeds them up, but some of their attacks inflict friendly fire.
- The explosive faction is able to create a minefield with attacks that may randomly explode more than once.
- The acid faction uses long-lived acid to inflict potent damage over time and spews acid upon death.
- The poison faction generates clouds of smoke that follow them around, damaging enemies and healing allies.
- The fire faction's damage is initially relatively low, but grows over time as more fuel is added to the blazes they set.
- A new base spawning system has been implemented, which will cause nearby bases to share the same faction, creating distinct territories.
- Enemies bases may spawn with quality boosts. This may be disabled in Mod Settings.
Bugfixes:
- Fixed missing poison cloud localisation #195
Version: 1.2.0
Date: 22. 12. 2023
Bugfixes:
- Fixed giant fire spitter changing colour when attacking #137
- Added Russian locale (thanks Eldrinn-Elantey!) #149
Version: 1.1.6
Date: 01. 01. 2023
Bugfixes:
- Fixing accidental global variables #50
Version: 1.1.5
Date: 06. 06. 2022
Changes:
- Hid small alien artifact when not used #12
Version: 1.1.1
Date: 26. 11. 2020
Changes:
- Removed the old unused fire patch
Version: 1.1.0
Date: 25. 11. 2020
Info:
- Updated to work with Factorio 1.1
Changes:
- Added a change for build_base_evolution_requirement when harder enemies spawn sooner is enabled.
- Changed all spitter and worm attacks to use streams (like in base)
Version: 1.0.0
Date: 17. 08. 2020
Info:
- Updated to 1.0 with no changes
Version: 0.18.5
Date: 23. 05. 2020
Changes:
- Removed Stickers (Damage over Time effects) from Giant Fire/Poison biters.
Version: 0.18.4
Date: 24. 04. 2020
Changes:
- Added a few missing lines to enemies code from base game.
Balancing:
- Increased regular Alien artifact drop rate from Elemental(The ones added by this mod) biters/spitters with all coloured artifacts turned on. (and other minor loot change tweaks)
Version: 0.18.3
Date: 22. 03. 2020
Changes:
- Fixed Alien artifact crafting recipes so that crafting coloured artifacts from basic aren't disabled when you turn off small artifacts.
Version: 0.18.2
Date: 12. 03. 2020
Changes:
- Update poison sticker damage tick.
- Changed small poison cloud to new format.
- Fire and Poison spitters/worms no longer cause Poison/Fire stickers.
- Badass Behemoths cause poison sticker instead of fire sticker.
Version: 0.18.1
Date: 28. 01. 2020
Bugfixes:
- Fixed Worm, Biter and Spitter sounds.
Version: 0.18.0
Date: 23. 01. 2020
Info:
- Updated to work with Factorio 0.18
Bugfixes:
- Fixed icons (you only see them in map editor mode)
Balancing:
- Reduced pollution_to_join_attack on all enemies.
- Elemental nests will absorb pollution faster
Version: 0.17.7
Date: 03. 06. 2019
Changes:
- Added build_base_evolution_requirement to spawners.
- Giant Biters and above can deal fire/poison sticker too.
Bugfixes:
- Fixed giant worm's hole size.
Features:
- Added damage type Plasma
- Added poison sticker (DOT) to some poison damage weapons
Balancing:
- Adjusted all biter/spitter resistances a little.
- Reduced Liviathan health a fair bit if the health boost option is turned off. (A quater for biters, a fifth for spitters)
- Increased small poison cloud damage rate
Version: 0.17.6
Date: 25. 05. 2019
Bugfixes:
- Fixed odd looking biter and spitter corpses.
Version: 0.17.5
Date: 22. 05. 2019
Changes:
- Changed spawner colours to make them more unique.
- Increased my worm turret prepare distance
Bugfixes:
- Fixed odd looking worms.
Version: 0.17.4
Date: 11. 04. 2019
Bugfixes:
- Fixed crash when health overhaul was enabled and super nest disabled.
Version: 0.17.3
Date: 11. 04. 2019
Changes:
- Changed Bob's spawner enemy spawns to be more in line with new base game.
- Bob's nests spawn further out from the starting area.
- Spitters and Worms will now target their spit to a position ahead of you and not home like 0.17 base game spit projectiles.
Features:
- Added option to choose Leviathan spawn frequency (at Evolution Factor 1.0)
- Added option to allow harder enemies to spawn at a lower Evolution Factor level
- Added option to increase the health of most bob enemies between huge and behemoth
- Added option to add a higher tier spawner
Version: 0.17.2
Date: 14. 03. 2019
Bugfixes:
- fix for 0.17.12 pollution changes
Version: 0.17.1
Date: 26. 02. 2019
Bugfixes:
- Colours fix
Version: 0.17.0
Date: 26. 02. 2019
Info:
- Updated to work with Factorio 0.17
Changes:
- Change artifacts to enabled by default
Version: 0.16.0
Date: 19. 12. 2017
Info:
- Updated to work with Factorio 0.16
- perimeter -> radius on AOE damage
- icon_size tags added.
Version: 0.15.2
Date: 09. 05. 2017
Changes:
- removed conditional require: multiplayer checksum fix
- Base game nests should now drop alien artifacts
- full stat rebalance to match base game changes
- Leviathan health multiplied by 10 to make them more of a boss
Version: 0.15.1
Date: 28. 04. 2017
Features:
- Added the ability to use 1 coloured artifact and 5 normal to make 5 coloured artifacts.
Version: 0.15.0
Date: 27. 04. 2017
Info:
- Updated to work with Factorio 0.15
Changes:
- Had to update 1 base game function call.
- Re-added base game artifacts.
- Artifacts are disabled by default.
Features:
- Added config option for biters/spitters dropping small artifacts.